It looks like you're new here. If you want to get involved, click one of these buttons!
So...Scott....you are very egocentric in your outlook on videogames.
It seems to me that one of the large reasons why these eastern European "Hardcore" MMOs fail is not really based upon the premise of the game in regards to various greifing/competition mechanics, but largely based upon proficiency of implementation. More often than not, these games just flat out suck in regards to the interface. They often obfuscate or over-design UI elements to the point where it is detrimental to the game. WoW is popular partly because the game is easy to control and makes it simple to execute what you intend to do in the world.
the only way you get penalized is losing honor points which people can trade in for items.
I know it's not relevant, I just wanted to mention that you don't lose honor. Honor is separate from arenas. In arenas, you fight against numerous teams, and you are rated based on your win/loss. At the end of the week, you earn arena points based on that rating. Those arena points can then be spent on new PvP gear.
WoW's UI and controls put all the others to shame.
They've pretty much copied all the user created UI that is out there, however most people still prefer the user created UI.
I'm in no way saying WoW is hardcore as you guys are saying, I'm only sharing a few PvP things about Wow. I really don't PvP because I don't have the time for it. However, I find it enjoyable when I do because people try to kill me and end up failing hardcore.
The only realm to take a conflict in WoW, truly, is into the meta.
Right now, every two hours there's a battle for a keep, and the winner gets to do an exclusive raid for those two hours, as well as collect some shards (Stone Keeper's Shards). After those two hours, the current holders defend the keep from and invading force.
We really shouldn't call WoW an MMORPG in the first place. At best, it's a MPMG (Massively Parallel Multiplayer Game). It's the equivalent of if Steam made a persistent lobby for Fallout 3, where you interacted as your current Fallout 3 characters with other players of Fallout 3. Maybe they add in a Thunderdome where you can fight (no consequences) and an auction house for items. Let players run into eachother in the wastes if they turn that on.
Ro; Your examples have a fundamental flaw, though. There is no real penalty other than time. You don't lose anything for dying. Aside from time or extenuating circumstances nothing is really lost. You don't even take durability damage from a pvp death. Your video example is an outlier. Far from the norm. Death is nothing but an annoyance in WoW aside from raids, certain pvp, and arena.
The user-customizable UI is pretty much the best thing that could have happened to WoW. If every MMO did this, interface problems would disappear.
I also find the theorycrafters out there are insane. They really get into statistics, algorithms, and other various data to maximize their game play. I think it's cool for what they do, but man that takes some time and research.
This is me. It's the fun part of the game. Maxing the numbers out, perfecting rotations, watching swing timers, etc., that's what makes the game fun for me. Otherwise it's mindless button mashing.Edit: Yes, I know I'm just perfecting the button mashing, but to me, that's a game in itself, and it's an enjoyable one.
You should play EVE then.
Paranoia the MMO?
A post apocalyptic, "Lord of the flies", big brother state MMO sounds like a good idea, also a nice social experiment, death with repercussions means decisions actually matter, use your actual wits in the game through voice chat to barter with other players, band up with your friends and take over a part of the map, charge a toll, fight the army when they try to evict you, etc. It's a shame it won't happen.
Paranoia the MMO?Brilliant! BRILLIANT!
As long as a company is willing to accept that their game will never, ever, ever, ever, ever, ever be as successful as WoW, nor will it ever come close, a hardcore MMO game can do just fine.
Paranoia the MMO sounds very interesting. What would you do? Everyone start inside, work their way to the outside, build a civilization out there, and attempt to destroy the computer?
What would you do?
The same thing you do in real Paranoia. Grief everybody, try not to die, and get through the ranks as far as you can before dying six times. The point is to be in charge and grief the lower colors. The point is to kill the assholes at the top griefing you.