Standards and self-regulation
Standardisation came about during the industrial revolution to help with independence of single suppliers (commoditization), compatibility, interoperability, safety, repeatability, or quality.
Self regulation is making rules that tell you how to behave. It matters more when you're expecting others to follow those same rules.
I'm heavily quoting from wikipedia, but hopefully that doesn't hinder this discussion.
The reason why I want to discuss this is because it effects off matters of life. The end goal is to find standards and regulations that every person can follow and live by, that we can all still benefit from our freedoms yet maintain control over radical behaviour.
I understand that the journey to reach that goal is complicated, but the discussion is how do we get to a point in humanity where we can just have a law and language that is universal and timeless so that each generation can benefit from following these rules.
But more selfishly, how can we employ standards to gaming? Should we bother enforcing standards on games? Or anything else for that matter. Who gets to decide what and why? What makes a good standard?