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Designing Game Rules
PAX South 2016
The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!
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Maybe if we had more money, we could get a low light camera/lens... ;^)
I have this guy
http://amzn.to/1Lbql9h
Feel free to buy me this guy
http://amzn.to/1R3zq02
I'm saving money up for this guy.
http://amzn.to/1Lbqnhq
One day. One day.
The problem is that all the FD lenses I have are wider prime lenses. I could get a long Canon FD zoom lens, but the apertures on those aren't great, and they are really big and heavy. The native micro 4/3 lenses are much smaller. If you want to zoom as much as that 100-400 Panasonic lens, you would need this Canon lens.
http://www.the-digital-picture.com/Reviews/Canon-EF-800mm-f-5.6-L-IS-USM-Lens-Review.aspx
Compare that to the Panasonic, which this guy is wearing around his neck in the snow.
Having the crop sensor zoom factor on a full frame lens is a bonus, but having that extender also will add a little bit more zoom without sacrificing sharpness. It could be a solution before buying a whole new lens. Not to mention having that extender should work across lenses; so you're just increasing your versatility by having this 1 thing.
Or just have some better lighting and use some digital zoom.
To get the best quality, though, it's best to record in 4k and scale it down in post.
I'm usually not near my computer if a video completely plays out, but I can still hear it.
I just don't feel right if I skip over things like that, even though I know I would benefit from it in the long run.
My only criticism is that I want to see the slide EVERY time you point to it or refer to it. I know you think we want to see your faces, but we don't. The picture-in-picture thing you tried out is enough to see your facial expressions and stuff, and the slides are often more important than you think they are.
I was actually working on a Premiere workflow with the multicam that essentially had three cameras for me to switch between:
1. Wide shot
2. Close shot + small slide
3. Slide + small Rym&Scott close shot
Didn't finish it for this video, but I will try it for the Atari Game Design panel I'm editing next.
One point I guess notes was at the beginning, how everyone will still fail but maybe a little less... I wish that was expanded on. I don't know if it was intended but I naturally picked up a subtext of "and you'll fail over and over until you stop failing so hard and then eventually do not-shit work"
So if you'd gone back and affirmed thst overtly I think it would have been a strong little message to add even if a common one.
It's slowly picking up in the BG designer community.