If you're in the same room play a board game or tabletop RPG.cosmicenema said:We do it in the same room though so there's a bit more of a social aspect.
Yes, I'm sure they will put an extensive amount of polish on the game, as they have always done. Too bad the flaws in the game are in the core, not the surface. For it to be good they would have to make a game that is fundamentally different from past Diablo games.Socha, just Socha said:For everyone worried that this will be just like Diablo II, I have a gut feeling they're going to retool things. I'm sure Bliz realizes they can't just repackage the same game ten years later, especially when WoW borrowed so heavily from Diablo.
As I recall, Diablo was grinding and clicking, grinding and clicking, and was utterly mindless and without merit. (Yes, I played it, and I hated it even then). Diablo II was no better. They were awful, awful, semi-fantasy isometric Whack-A-Mole with leveling.iruul said:The new one doesnt seem as attractive as the first 2 were
Statistics? Give me a break. It's basic min-maxing. It's obvious which equipment you have is the best, so that is the equipment you equip.Jason said:Diablo is an inventory control and statistics manipulation game. In that regard, I don't see it being any different than an airport simulation game :D
Well, there's also the fact that Airport Simulation Games were fun when I was in middle school, much as MMOs were when I was in high school. I'm past that now. ^_~Apreche said:Also, the key difference is that in an airport simulation game and Diablo is that in the airport game, you can set the values at any number you want.
I also hate Aerobiz, but it's definitely better than Diablo.Rym said:
Well, there's also the fact that Airport Simulation Games were fun when I was in middle school, much as MMOs were when I was in high school. I'm past that now. ^_~Apreche said:Also, the key difference is that in an airport simulation game and Diablo is that in the airport game, you can set the values at any number you want.
I could just as well say "In Aerobiz, more profit per unit time is better".Apreche said:In Diablo, more damage per unit time is better. In Aerobiz should you make fares on this route higher to attract more customers or lower to get more money? You're free to change those values every turn. Should you? If so, how?
This is true, but it is much more difficult, nay impossible, to figure out the best way to set the numbers for maximum profit per unit time. Figuring that out is what makes the game good. As soon as you figure it out, actually playing the game becomes work, and you don't need to play it anymore.lackofcheese said:I could just as well say "In Aerobiz, more profit per unit time is better".
But I'm not really particularly eager to support either game ;)
No one's going to argue that Diablo 2 was a simple game, but I feel like the mechanic would improve dramatically with a focus on multiplayer. Now that Blizzard can expect gamers to have headsets, broadband, and other current online play necessities, they can improve the basic formula and focus on cooperation and communication between the classes. The comparison to Gauntlet is perfect: if the game is done ideally, it could mimic arcade-y hack and slash local multiplayer better than any other online game...Rym said:
As I recall, Diablo was grinding and clicking, grinding and clicking, and was utterly mindless and without merit. (Yes, I played it, and I hated it even then). Diablo II was no better. They were awful, awful, semi-fantasy isometric Whack-A-Mole with leveling.iruul said:The new one doesnt seem as attractive as the first 2 were
Diablo III is going to be WoW Lite at best.
How so? If you're a healer, you do as much damage as you can, but heal when necessary. Also, cast your most powerful buff spells on the most appropriate person. If you are a fighter, just do as much damage as possible. What other job is there besides damage dealer or healer? Not much. It's fantasy whack-a-mole.Socha, just Socha said:I feel like with some good co-op and gameplay improvements, people may need to consider how best to optimize their role in a group.
Some people seem to think that just because there are multiple choices of action that are better in different situations that that somehow means the game is strategic and tactical. What they need to realize is that just having multiple options doesn't make strategy. Using cold spells on the fire enemies or using slow spells on the fast enemies is not strategy, it's obvious. In terms of games, if a decision is obvious, it effectively doesn't even exist. To have strategy or tactics you need to present players with meaningful decisions that are non-obvious and non-arbitrary.iruul said:Also, instead of just having a "best" spell, there could be spells strategically useful in certain situation.
If you honestly have to think about whether or not to cast the fire spell on the ice monster, as opposed to the ice spell, then these games are clearly up your alley. ;^)lackofcheese said:I think these things may class as "tactics", though I agree the term "strategy" most certainly does not apply.
Well, I wasn't really taking Scott's example directly; you could pull a better one out, but I have to say that the way I (and, I think, I am not alone here) interpret the term "tactics", a game consisting solely of tactics is likely not one I'd play...Rym said:If you honestly have to think about whether or not to cast the fire spell on the ice monster, as opposed to the ice spell, then these games are clearly up your alley. ;^)
Also goldfarmers can now flood the market selling their gear cheaper than ever. If they were going to do something, they should have just had an official gold selling service instead.Kiey said:Which I don't see as a bad thing at all, because (how soon we forget) Diablo II had a black market on eBay where players sold items for real money, and you couldn't exactly guarantee that you would either get the item you bought, or if it wasn't just created by the seller using a hack. So what they are doing is taking something that existed, legitimizing it and controlling it so that the average player can use it (and not have to worry about getting cheat out of their money, or getting a fake item.)
How exactly is it bullshit? It's not like you have to use the auction house, and it's not like you can only spend real money in the auction house. Additionally it is first and foremost a single player/co-operative game, so it's not like it will somehow ruin the competitive balance of the single player game.Apreche said:I predict Torchlight 2 will probably do as well as Diablo III simply because it won't have that kind of bullshit in it.
Imagine going to the store to buy a sudoku puzzle book. There's a guy standing there who will solve half of every puzzle for you for $5. That's some fucked up shit right there.Kiey said:How exactly is it bullshit? It's not like you have to use the auction house, and it's not like you can only spend real money in the auction house. Additionally it is first and foremost a single player/co-operative game, so it's not like it will somehow ruin the competitive balance of the single player game.
Well you did just "create" wealth ... kinda ... If you sell it one would have to say yes.Andrew said:So, if I get the Most Epic Boots of Whale, the "rarest item in the game", do I have to file that on my tax return?
Paying to get items isn't playing the game at all. Why do they even get the game if they don't have time (or will) to actually play it?Kiey said:If a person doesn't have time to level up their character to level 100, and get all the gear, but they want to experience that part of the game should we say "No, you didn't put in the time like everyone else did." Or do you come up with a way to let them play that part of the game.
Why does it matter? If someone wants to pay money rather then spend time, and them doing that has absolutely no effect on anyone else's experience playing the game, then what's the problem?Andrew said:
Paying to get items isn't playing the game at all. Why do they even get the game if they don't have time (or will) to actually play it?Kiey said:If a person doesn't have time to level up their character to level 100, and get all the gear, but they want to experience that part of the game should we say "No, you didn't put in the time like everyone else did." Or do you come up with a way to let them play that part of the game.
Because it eventually effects the players who don't want to spend for items. Drops will be balanced in different ways, they aren't going to be able to reset ladders because "ZOMG they got rid of my $20 character", and eventually certain items will only be available for those who pay. It's nice to say this money system won't effect those who don't want to pay, but I have yet to see it actually come true.Kiey said:Why does it matter? If someone wants to pay money rather then spend time, and them doing that has absolutely no effect on anyone else's experience playing the game, then what's the problem?
Andrew said:Paying to get items isn't playing the game at all. Why do they even get the game if they don't have time (or will) to actually play it?
Going along with the comment I just made. If it's a single player game, and you let people cheat, there would also be no room for gold farmers. How could they sell items to people who could get them just by cheating?Dromaro said:What I don't agree with is some other "company" riding coat tails of others work (a la WoW gold sellers) to create their own "industry". That's equivalent to what Scott has said about phone apps. Do something cool and the makers of the device crush your app and then incorporate it into the device as basic UI. I think the die is cast with WoW. I don't see the companies stance on real world currencies for in game items to change. Moving forward, though? Why not. More money for us, better experiences for the customers who are willing to pay. I'm not so myopic as so say these things shouldn't exist. It's clear they do and aren't going away. Why not enjoy the ride and make a lil more profit?
It's not anonymous though. Your Battle.net account is tied to a real person. It would also be really hard to make it completely anonymous. At some point you have to put the dirty money into the system, which comes from a bank account or credit card that is not anonymous.Andrew said:Completely anonymous real money transfer via video game items: Ultimate money laundering system?
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