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Tonight on GeekNights, we discuss Super Meat Boy in all its glory. But before that, we geekbite a bit on Cthulhu Saves the World, touch on the final rooting of the PS3 (and the revealed key), and a video of epic Quake mastery. Also recall that MAGFEST 9 approacheth, and we shall speaketh there.
Comments
Unfortunately, like PSP and Wii, all the best ones are from other systems.
All mice have limitations on the rate at which you can move them before the reported speed maxes out, and then at some point they start to report bullshit; for very many mice, especially ones not oriented at gaming, these thresholds can be relatively low.
I think the most important distinction to make in analog stick vs mouse is that for the mouse, the position of the mouse corresponds to the position of the crosshair, while for analog sticks the position of the analock stick corresponds to the velocity of the crosshair. This is a very important distinction, and it's the main reason for the superiority of the mouse. Additionally, you do get much higher usable resolution with mouse vs analog stick, which Rym and Scott did mention in the podcast.
Also, most keyboards do not, in fact, recognise simultaneous pressing of very many keys because of hardware limitations of the circuitry. For example, my current keyboard doesn't recognise Caps Lock (which I use as Left Ctrl), Left Shift and T pressed together.
In other podcast-related news... COME TO NERD NYC 2-DAY RECESS!
If you plan on coming, let me know if you want to meet up. On Saturday, I am running two board games, Small World and Last Night on Earth. On Sunday during the afternoon break there is going to be a big game of Pumpkin Town (the 6th game in the Parsley Games "Action Castle" series), which also sounds awesome.
Think about that, we can make wireless laser mice that work reasonabl well, but a keyboard that can recognise a fistsmash is beyond us. I presume it's because ghosting is something you only notice in games.
It's not even an intelligent argument anymore, it's just scrym repeating what they say, over and over again verbatim, and then whenever part of an argument is defeated, they immediately ignore that it ever happened, if they don't quit the discussion entirely. Then, just wait a few months, and we're back to the same shit over again.
Just get over it, for fuck's sake. We get it, you're super L33t at teh shooters, console players are N00bfags and can all suck your dicks, now can we just fucking move on? We get it, boys, You're FPS gods - as long as it some very specific games of your choice, and PC only, and nothing else - and we all suck. We get it, all these games you've never played a moment of are baby games that are beneath you, despite having no actual way of knowing that. We get it, your E-peens are the size of buildings, in fact, there was a conspiracy on 9/11, because you had to cover up that the twin towers were really not much more than sheathes to keep your e-peens hidden from public view, and you don't want anyone to find out.
Now, can we just more the fuck on.
Jesus Christ, it's like listening to some old homeless fucks going on about when they were young men and everything was fantastic, the world was awesome, and everyone was super amazing at everything, but now they live on the street. Occasionally, a new opportunity or shelter opens up, and it becomes "Oh, it's just like the good ol' days again here, unlike the rest of that barbaric, childish world!" but the excitement passes after a little while, and it's back to the same old shit.
TL:DR - Fucking trolls.
As Omnutia said, the issue is specific combinations, generally esoteric ones. High DPI is nice if you want to play at high sensitivity, but I personally prefer to play games at lower sensitivity. In any case, there are plenty of mice that can be moved very fast before there's real trouble.
Raw mouse input bypasses the Windows bullshit, but the issues I'm talking about are driver and hardware issues. If I recall correctly, the speed is limited by the USB polling rate; this is why most gaming mice offer 1000Hz USB polling in their drivers. The other limitation is the sensor itself - any mouse sensor will begin to malfunction when moved quickly enough. If you buy a gaming mouse carefully, this probably won't be an issue; I bought the Razer DeathAdder primarily on this criterion, although these days there are alternatives.
Fucking print, they just don't get the web.