It looks like you're new here. If you want to get involved, click one of these buttons!
Tonight on GeekNights, we review (and disagree on) Towerfall. But first, the $85 Ghostbusters tabletop game is as bad as expected, though reviews are oddly kind to it despite the ugly truth as you scroll down, and Asmodee consolidates its North American operations, cutting low tier and undifferentiated online retailers out of the loop.
Don't forget to come see us live at PAX South!
Download MP3
Comments
I predict if this is played Rym would like this more than Scott.
...Robin Hood + rap?
You guys have a pretty accurate read on the Asmodee situation. Folks I know in distribution tell me that the major online stores will have no problem splitting up into separate entities to retain both their brick-and-mortar and online ships. You were right when you described warehouses that have a storefront attached to them. CoolStuffInc in Florida literally has a computer terminal in their showroom where you can order from the website, and a guy will walk out from the warehouse door with your order.
The big factor here is what price will the online guys get? Nobody knows yet, but I can guarantee that the industry was looking at guys like CoolStuff selling *brand new* product at 50% off, essentially wholesale pricing, as a major problem. You know who really saw it as a problem? Target. Walmart. Toys R Us. Barnes & Noble. Those companies invested in tabletop games because it looked like a sure thing on paper, but it hasn't quite been paying off. Nobody's talking about it, but I guarantee those retail buyers made the decree: "fix your shit, or we're out."
Asmodee doesn't care if it loses a chunk of sales for its mid-tier titles if it sells double the amount of Ticket to Rides every year.
I listened to a bit of Polygon's Force Awakens staff review before turning it off. Charlie called AT-ATs "at ats."
On maps that let you fall indefinitely, you can also launch an arrow straight down so it cuts a line through the map until someone walks close to it, and then it will lock on to them. You can do it horizontally with laser arrows, too.
Time to listen to why Rubin hates it I guess!
Dodge moves you in space, but it also allows you to catch arrows. Dodge works the same way on the ground and in the air - you do not have to be airborne to use it.
Jump in the air contextually means 'mount ledge' or 'wall jump' depending on where you are positioned in the level.
We also had a mutator option that allowed for double jumps when playing at ScoJo's today. I wasn't a huge fan of it.
I'll just try to list good ones off the top of my head. I am sure there are more:
PC:
Towerfall
Mount Your Friends
Samurai Gunn
Starwahl
Paperbound
Jackbox
Super Slam Dunk Touchdown
Sportsfriends
Wii U exclusives:
Runbow (NINE player)
Sportsball
Mario Kart
Smash
XBone exclusive s:
#IDARB
EDIT: Also Speedrunners which is currently on the front page of Steam. They played some of it on Unprofessional Fridays and it seemed okay.
Personally I think a lot of these games kinda suck and don't really have much staying power. People wax lyrical about Towerfall and by the time I actually played it I was not interested at all after a couple rounds. My time with Samurai Gunn I felt better about, but its still a game that I just don't find a lot to keep going back to.