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Tonight on GeekNights, with two and .25 plays respectively, we review Fast Food Franchise and Food Chain Magnate. Scott laments a cookie thief, Civilization VI is coming just as we start to get really into Civ V, and the 2016 Spiel Des Jahres nominees are now known.
The GeekNights Patreon is going strong with Rym and Emily reviews, bonus shows, and more!
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There's also been some issues with properly prepared keys being able to open most forever locks, because the manufacturer(at the time) wasn't using very good pinning, and didn't have enough difference between the pin positions - since they were relying on the mechanism being very difficult to access to provide protection against picking attacks. I'm not sure if they've fixed the problem, though.
...I would buy Fast Food Franchise shirts.
We played a $700-reserve game of Food Chain Magnate last week in 90 minutes - in my experience games usually go 3-5 rounds after the bank breaks, but those rounds get crazy intense. The CFO (+50% income) and Brand Director (radio tower guy) will last you at least 3 rounds and probably win you games. Brand Director is real dangerous though, because advertising always runs the risk of helping your opponents.
There's async online Food Chain Magnate over this way.
My bullshit detector went off as soon as Rym said he'd heard of the super-obscure Kinderspiel game about the lion going to the barber. Confirmed with the story about almost buying a game that's not even out in English yet.
You're definitely not following much board game news or Twitter if TIME Stories wasn't on your radar at all. I don't think it'd be your jam though, as it seems like a poor man's substitute for an RPG. It's a purely story-driven co-op experience. It looks to be a very polished product (I haven't played it myself), and much of the debate over it is on bang for the buck. $50 for base game and $30 for additional stories, with essentially no replay value.
The lion game sounded crazy familiar, but when I went after the show and looked at all the games, the art didn't look at all like what I remembered. I must just be straight up wrong and/or stupid about whatever game it was that I was looking at.
We need to have a high stakes game of Carcassonne us two. I'm thinking Traders & Builders, Inns & Cathedrals, maybe even one more.
I'm really talking one big logo in the middle, shirt the color of the franchise, no further adornment, no words.
I'll goad other people into farming, then cut off the cities or prevent completion to deny farmer points.
Also... Which farmer scoring? 2 or 4 points for small cities?
With the original farmer scoring, there was never a way to harm yourself by expanding your own farm. Now, there are point-denial strategies involving tying someone else's farms together.
You didn't answer me on 2/4 points. That's the more controversial rule option. The current apps all support it as a flag.
FFF isn't a style of game that any publisher would consider in 2016, but I'd love to see it get a reprint. Stronghold Games maybe?
It seems like Tom has shopped it around as recently as five years ago. So... if you are seriously considering an online implementation, you should probably drop him a line.
One of the other interesting things I've seen is people making a grid of board game covers.