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Fallout 3

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  • I think I'll be trading in some old Wii games So I can buy it for only $20 on the Xbox. Odds are that I will never play Metroid Prime 3 or Twilight Princess again.
    People! Don't trade in games! Ever! You trade in a game for like $5, and Gamestop sells it for $15 or more. You can just go on eBay, Craigslist, or what have you, and sell it for $15 yourself. Never ever sell back games.
  • Eff yeah, it's apocalypse porn! Also, the design of Megaton is amazing. The game looks SO good. Not just on graphics technology, but what they've done with it.
    I was playing through some of STALKER not too long ago. I thought that was very eerie and atmospheric, but something seemed off, perhaps the color palette. This game however, feels much more convincing as a post-apocalyptic environment.
    On paper the idea of an open world game is cool. In reality, it is lame. By giving me infinite options without clear direction, I lose all motivation as a player to even bother to do anything. Whenever I try to do something and explore, I'm left with very few options.
    The problem I seem to encounter in most open world games is that I feel like I've done everything I could, even while there are still hundreds of quests left to do. They ultimately just end up feeling like remixes of previous missions but with slightly different dialogue.
  • On paper the idea of an open world game is cool. In reality, it is lame. By giving me infinite options without clear direction, I lose all motivation as a player to even bother to do anything. Whenever I try to do something and explore, I'm left with very few options.
    The problem I seem to encounter in most open world games is that I feel like I've done everything I could, even while there are still hundreds of quests left to do. They ultimately just end up feeling like remixes of previous missions but with slightly different dialogue.
    Give me an open world, and I will be a bastard in it. I've managed to break a few games by mass genocide and ripping the tags of mattresses.
  • I picked it up yesterday. I traded in Twilight Princess and Cooking Mama to get $40 off. (Apreche: I doubt I would have gotten $20 + shipping for either of these games on eBay.)

    I am having a blast with this game and I just love the karma system.

    After leaving the Vault I ran into some woman in a house who was trying to get away from some guy. After assuring her I would smooth things over with the guy I proceeded to root through her cupboards. It was then when my screen started blinking red and I realized she was trying to kill me! I turned around and shot her head off. Does everyone own a gun in the future?
  • Does everyone own a gun in the future?
    Everyone that's still alive.
  • I've played both games in the Stalker-series and the two latest Elder Scrolls games. Now I'm playing Far Cry 2. All of these games are basically the same, you have a "free and open" world where you meet people and do quests. Is Fallout 3 different, does it do something new to this genre? I wish to play it, but I don't want to pay for something that is not satisfying. Is the main story a good enough reason to play it?
  • After leaving the Vault I ran into some woman in a house who was trying to get away from some guy. After assuring her I would smooth things over with the guy I proceeded to root through her cupboards. It was then when my screen started blinking red and I realized she was trying to kill me! I turned around and shot her head off. Does everyone own a gun in the future?
    What the, you're horrendous, you say you'll help her, yet proceed to loot her, of course she'll attempt to kill you then since you obviously only sweet talked to get inside. And of course everyone in a post-apocalyptic future has a gun, how else would you defend yourself from thieves and mutants who wander around outside?
  • how else would you defend yourself from thieves and mutants who wander around outside?
    Bare fists and high Str/Dex?
  • how else would you defend yourself from thieves and mutants who wander around outside?
    Bare fists and high Str/Dex?
    Insert 'reach' vs. 'rape radius' image here.
  • edited November 2008
    I think I'll go buy this today. It's getting nice reviews, and I've recently become jaded about the potential of COD5 and GOW2.
    Post edited by WindUpBird on
  • I went back and tried to play some Fallout 1 again on GameTap. I turned all the settings to easy, and cranked up the walking speed and such. I also chose a pre-built character rather than customizing one. I then proceeded to pay attention to what everyone said, and actually listen to them. The result is that I cleared out the Scorpion den, got the antidote, and I saved the game at the entrance of Junktown.

    Playing it in this way, some of my prior complaints with the game fall flat. However, I now question what's so great about this? I thought the game was supposed to have awesome Art Deco styling, but it doesn't. The dialogues almost remind me of Star Control 2, but they're dry and lack character. The combat is mindless grinding, but perhaps that is because I have it set on easy. Even though the world is open, there's no sense of exploration or adventure when I just follow the path I'm supposed to.

    I think the major flaw in Fallout 1 is that the player doesn't physically explore the map. You just click on where you want to go, and a line gets drawn from place to place with a possibility of random encounters. Instead, it should have been more like Metroid. You want to get from point A to point B, but because you actually have to walk, or drive, the entire distance, there are lots of distractions along the way. You can decide to ignore them, or explore them. You can even decide to just remember them and come back to them later.

    But we don't get that. Instead we get "hey go to Junktown." Click. Oh, look. I'm in Junktown. Then once I get to the town I'm given pretty standard adventure/rpg quests.

    Why was this game famous again?
  • I think the major flaw in Fallout 1 is that the player doesn't physically explore the map. You just click on where you want to go, and a line gets drawn from place to place with a possibility of random encounters.
    Fallout 3 is exactly like that. To get anywhere the first time you to have to actually walk across some pretty interesting terrain, and usually find some interesting stuff along the way. Once you've discovered a location, you can basically warp to it.
    there's no sense of exploration or adventure when I just follow the path I'm supposed to.
    Fallout 1 was a little tighter and more linear, especially early on. Fallout 2 is a LOT more open.
    But we don't get that. Instead we get "hey go to Junktown." Click. Oh, look. I'm in Junktown. Then once I get to the town I'm given pretty standard adventure/rpg quests.
    Both Fallout 1 and 2 start off a little slowly. I'd really urge you to give it some more time. Yeah, there are flaws. The combat can be a bit boring. (I recommend making a speech and charisma-based character -- you avoid a lot of combat, and it makes it more interesting anyway, at least for me.) Some of the interface stuff could use a lot of work. But once you really get into the story and the world, it's really engrossing. Particularly once you start making decisions that affect the world. But who knows, maybe it's just not the game for you.
  • There have been a few times where I saved the game after talking with someone important and then I go on a shooting spree. What those who don't play the game need to understand is that you don't have to be a good guy to complete the game. You can go around shooting everybody if you want to.

    As for the hand-to-hand system... Umm... No. The enemies will run circles around you while you try to get them in your sites.

    You also need to listen to the game. I had an instance where a flying bug was hitting me in the back of the head while I was being attacked by the mole mutants. I was wondering what was draining my HP as I was easily dispatching the mole mutants with my trusty baseball bat. When I heard the buzzing sound I knew there was something else near me.

    This game is excellent.
  • Why was this game famous again?
    It's just you.
  • Is anyone else running into issues were after loading a save game the attack system is messed up?

    I have had a few times now where, upon loading, either I can not attack with a weapon or the weapon just keeps firing over and over again. Even in the VATS the gun never fires, instead my guy just sits there!
  • Is anyone else running into issues were after loading a save game the attack system is messed up?
    Not me, no. Are you saving in combat? I know the old Fallout games had issues with saving in combat. This one's by a different company, so that wouldn't have anything to do with it, but it'd be interesting. Anyway, I'm on PC, so maybe it's an Xbox issue.
  • I've played both games in the Stalker-series and the two latest Elder Scrolls games. Now I'm playing Far Cry 2. All of these games are basically the same, you have a "free and open" world where you meet people and do quests. Is Fallout 3 different, does it do something new to this genre? I wish to play it, but I don't want to pay for something that is not satisfying. Is the main story a good enough reason to play it?
    It's pretty much just like what you described. I'm connecting with this game more than I did with STALKER and Oblivion, though. I like the setting and environment better, but I haven't gotten very far into the main story line.
  • What Scott Said.
    I must give some serious props - I can't think of many people, after having hated a game, would go back and try it again, and then subsequently say "Yeah, I was doing it a bit wrong. It still sucks, but it sucks rather less that I previously thought."
  • I'm pretty sure it's not the actual game that makes it awesome, but the whole feel of it. I don't mean the graphics. Like Bioshock, it has that awesome feel of the 50's. It's the ideas you have floating in your head while playing the game, not the game itself.
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