The Burning Wheel, Mouse Guard and D&D5E
Hi, guys! This is my first post
I joined just so I can discuss/ask about this...
I got my D&D5e starter set at about the time I saw the "BEYOND DUNGEONS & DRAGONS" video with Scott & Rym. (I only saw the video in the last few weeks. I couldn't help but notice some similarities between 2 of the games they described; The Burning Wheel and Mouse Guard the RPG (both created by the same team http://www.burningwheel.org/
MY QUESTION IS, does anybody think that D&D5E might have had some influence from either of the other mentioned RPGs? Or even from Scott & Rym's lecture? Even slightly (IE, as much as they can without changing too much of the classic mechanics)?
Mouse Guard has checks, 5E has Inspiration points, both of which are earned by role-playing in accordance with the facts listed on the role player's sheet (which have drastically improved from the version Scott highlighted in his slide show in PAX Australia where the only personality defining factor on the sheet was race). (I'd explain checks and inspiration points but I'm sure anybody who clicked this thread already knows but, besides how they're earned, they're not too relevant to this discussion).
The similarity to Burning Wheel came on the character sheet. (I have since downloaded the free PDF of the BW rules but I haven't read much, yet). Each PreGen character's back story, not to mention their other personality traits, in the starter set are closely related to the story module ("The Lost Mines of Phandelver"). This definitely put me in mind of what was described of TBW character sheets in the "Beyond D&D" lecture.
In fact Scott showed a slide of the D&D character sheet in that talk with all the parts of the character sheet that affect role play within the game (it was basically just "Race")
(The 5E character sheets are available here, btw, including the PreGens from the Starter Kit; http://dnd.wizards.com/articles/features/character_sheets