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Bad Games
PAX South 2015
We’ve all played “bad” games, but what truly makes a game “bad?” Is one’s miserable experience not simply subjective opinion? It turns out that the problem is not in defining what makes a game “bad,” but in what makes a game a “game.” Candyland teaches children colors and counting, but is terrible for a serious tournament. Dungeons & Dragons is great for that heroic fantasy adventure, but not so much for your future cyberpunk transhumanist court drama.
Comments
I still watched to the end though.
I'd be interested in you doing "Good Sports" as a podcast topic. As in, Scott says tennis is the perfect game (or similar wording) and I'd like to hear, in depth, what qualities you like in various sports that make them "good", even if you don't particularly pay much attention to them or follow them yourself.
Personally I think Snooker is one of the greatest sports ever, but I never watch it or follow the results any more. Meanwhile I think F1 is stupid and broken, but I can't help following along some times. Also I love the concept or idea of some sports, but the resulting spectacle is dull, while other sports are dumb from the start, but end up being fascinating to watch (maybe why curling becomes such a hit every four years?)
That aside, this was interesting in that we took a lecture we'd already done and did it again. While this is common (we spent a while perfecting a new one, hitting all the more minor cons with it, and then do it once "for real" at a PAX), I had video of both instances. There are so many PAXes now that we can't hope to have all new content for all of them all the time.
I almost want to get video for ALL of the iterations of one of these once. Not to put them all online, but to make a meta-video analyzing how we evolve the structure and content over time.
Being able to read out the next 20 or 30 moves is a practiced skill. To even just compare two different plays on the board takes an immense amount of effort and skill.
There is more study of actual play than reading books however. Every bit of advise you get in a book about go comes with a tiny asterisk that goes "yeah in this contrived example this works but make sure that this doesn't fuck you else where". A go board is a huge battlefield, it's easy to let a small skirmish take over the whole field.
I don't blame anyone for not wanting to dive into that pool, I can't even see the bottom of the kiddy end.
Some of them are a little butthurt.
If the GO community ever fled reddit to something like voat I'd eat my hat.