This forum is in permanent archive mode. Our new active community can be found here.

Rym vs Scott: Civilization V

124

Comments

  • Apreche said:

    I watched one minute. Looked at the time total, then closed the window.

    I got the opposite feedback on the other videos: they were too short.

    I think people who regularly watch livestreams want long videos they can put on and half pay attention to while they do other things. Normal people want short videos they can just watch in one go. Never the two shall meet.

  • Rym said:

    Apreche said:

    I watched one minute. Looked at the time total, then closed the window.

    I got the opposite feedback on the other videos: they were too short.

    I think people who regularly watch livestreams want long videos they can put on and half pay attention to while they do other things. Normal people want short videos they can just watch in one go. Never the two shall meet.

    Counter-strike got the feedback they should ban the AWP.
  • Way too long. Once I realized I wasn't going to see Scott point of view I skipped forwards in 10 minute chunks and didn't feel like I learned anything new about the game.

    Scott only actually made, across all the game, a few videos.
  • Because Old Man Scott is Old Man.
  • The worst thing is that the REAL civ videos I want to share are for the big game we're playing. But I can't share them until the game is done or nearly so for fear of spies.
  • So I sat through all of it and want my 50 minutes back. 50 minutes might be worthwhile if it was 50 minutes of actual new content, this just repeated the first 5-10 minutes over and over until it finally ended. It consists of:
    1. There's no way Scott can beat me, look at these #1 demographics! He sucks! LOLOLOLOL *twirls evil mustache*
    2. I'm going to harass Scott with these units.
    3. My army and strategy is amazing! There's no way Scott has any idea of what I'm about to do. Although his army is pretty close in size to mine.
    4. Farming barbarians for culture.
    5. The game will end very soon, so it's not worth it to do religion or culture (but the video continues on for 50+ turns).
    6. Rym preening for 50 minutes.

    It feels like these were a series of videos strung together without any thought to actual presentation. Repetition through many short videos spaced out over a few weeks works because consumers have time to digest and forget them by the time the next video comes out. In a longer video you can't repeat 5-10 minutes over and over and present it as new information.

    If this is the new format you want to go with take notes on what you've presented previously or watch the previous section before you take your turn for the next segment so you're not repeating yourself ad nauseam. There was no information gained from watching the whole video versus just the first 5-10 minutes. You could even re-edit this one with the first 5-10 minutes, skip to where you declare war and retreat, then skip to the end with your future plans.
  • Threw it on the second monitor while I otherstuffed. Felt like I got the gist, no objections to length.
  • I guess I am the fan on the longer breakdowns too. I alsoainly use this as background noise when doing research or typing.
  • I think the problem is that the solo games with Scott don't really go anywhere. They're all the same "Scott doesn't expand, Rym surrounds him, game over."

    The big big game there's a LOT more going on.
  • Rym said:

    I think people who regularly watch livestreams want long videos they can put on and half pay attention to while they do other things. Normal people want short videos they can just watch in one go. Never the two shall meet.

    Mildly disagree - there is some overlap. For example, if I'm watching videos to kill time, I favor short, interesting videos. If I'm playing, say, Elite Dangerous and I'm making a Hutton Orbital run, or running BB missions, I need something I can watch, but not have to be watching constantly, or constantly switching videos - because if I don't pay attention, I'm liable to get interdicted and shot out of the sky, or smear myself up the side of a station while trying to land.

  • +1 Churba. It really depends on the context. Sometimes I wanna watch an interesting video. That's when a short-form CGPGrey style video gets my undivided attention.

    Sometimes I want a solution to the problem where: what I'm doing doesn't require 100% of my attention and if I don't have something else to augment it I'm liable to get bored and stop doing it.

    There are 1000 other contexts that exist as a fully fledged human with diverse interests and habbits. Those are just easy ones.
  • RymRym
    edited August 2016
    The end of Babylon:



    What's funny is that the moment everything became inevitable was the moment I built a second city, while Scott instead built the Great Library.
    Post edited by Rym on
  • Is it ever smart to build a wonder instead of a second city?
  • Is it ever smart to build a wonder instead of a second city?

    If you're Venice.
  • Scott let me settle in a huge area with good resources and good defensive terrain near his capital. He had no screening forces at all on his frontiers. The only thing slowing me down was my own caution: I could have pushed way, way harder way way earlier with basically zero risk knowing now how the game was progressing on his side.
  • Is it ever smart to build a wonder instead of a second city?

    Yeah, I don't really understand how Rym gets away with such rapid expansion. If I build Settlers, it takes way too damn long. It slows my population growth. I lose the opportunity cost of the other things I could have built besides a Settler. The unhappiness from the new city brings my civ down even more. I can get away with building one or maybe two early cities, but beyond that it just ruins everything. I have to wait a long time before I get enough excess resources and happiness before I can expand. The only exception is if there is a really really great spot with luxury resources, and I can get workers on them fast enough.
  • It's hard to push early game, so the long-term benefits of a second city outweigh the damage from the second-city opportunity cost, especially since you can generally find a really good spot. I generally try to make my third or fourth build a Settler, timed to start right after I grow a pop to minimize the "the city could have expanded in the middle of building a thing" op cost.

    Wonders take way too long to be spending your entire civ's production on one.
  • I also often go liberty and just spray myself all over the map.
  • Once the newer 8 player game gets further past the start, anyone up for a four player game? It'll move a lot faster, and there's less commitment. ;)

    Either just 4 civs, or 8 civs and 4 AIs.
  • Oh did the 8 player game start?

    I guess I didn't make the cut.
  • Not the Patreon one. That one hasn't started yet.

    I have four 8-player games going currently =P
  • Rym said:

    Not the Patreon one. That one hasn't started yet.

    I have four 8-player games going currently =P

    Damn....that is a lot to keep straight.
  • Thus, I have to stagger the starts so no games are at the same rough tech level, or else I might get confused =P
  • I'd keep a notepad and Nick name the game saves to something unique

    I have finished maintaining the unicorn empire now it is time to monitor the republic of Dalek
  • A lot of the opening plays in Civ5 leverage Liberty to get the extra Worker and Settler. If you can get a decent early pantheon that provides a steady amount of culture that would allow you to produce in parallel.
  • I'd like to play a four player game.
  • Game four begins!

  • Game four, part two!

  • Game four, part three.

  • Game three, part four. Greece is expanding, but Scott's small empire is far from weak.

Sign In or Register to comment.