Played for six hours last night. Started a game with the intent of being pre-Culture space puffins, made it to a point where I've discovered most of my equivtech neighbors and am starting to clear the more dangerous space amoebas. Joined an alliance with some pacifists, and now they want to go to war while I just want to continue expanding.
I did make the mistake of not taking other colonization techs early enough; there's a bunch of space resources I want to grab, but I'm running out of influence to fund Frontier Outposts with.
I picked it up, seems alright so far. I haven't figured out optimal play yet though.
That seems a ridiculous statement to me.
I would think almost any strategy type game would take more than, say, a few play sessions to figure out how to even start thinking about how to develop optimal play strategies. Unless you're just going in having done lots of study and vidja research of those who've already figured it out, but even so.
I would think almost any strategy type game would take more than, say, a few play sessions to figure out how to even start thinking about how to develop optimal play strategies. Unless you're just going in having done lots of study and vidja research of those who've already figured it out, but even so.
You've got me there, I meant what the proper responses to certain situations in the game are, and how to determine what the situation you're in even is. Plus, paradox games have a tendency to have a pretty simple heuristic for things like combat. "Bring 4x more dudes and win" being pretty typical of EU4 and CK2.
I'm actually pretty disappointed (and looking to fix via modding...) with what you can do to people genewise.
If I'm playing a xenophobic expansionist race, I want to be able to really, really fuck with conquered peoples. Like, revert them to beasts, make them docile so they are easy to purge, extinguish the spark of creativity in them, make them cognitively incapable of rebellion, reduce their adaptability so they can't live anywhere I don't put a special structure. Make them into a grotesque semi-sentient parody that gives happiness to xenophobic pops by their presence. Make them unhappy if they aren't enslaved. That kind of thing.
And I want the galaxy to hate you for it. If you do it to an enemy civ, the surviving pops should swear an oath against you and rush to either rehabilitate their lost siblings or put their twisted brethren out of their misery. Xenophile nations should declare on you the minute they get the news. You should never be trusted anywhere ever again.
If you've ever read All Tommorows, I wanna either be, or face off against, the Qu.
(Actually, intergalactic gene-fuckers from beyond the stars would make an incredible endgame crisis...)
Generally if I go to a Wikia and it looks like trash with it's ads, even after ublock does it's thing, I just add an exception in my browser to ignore all javascript on that domain. This doesn't just fix the page, but makes it much faster too.
I've never quite understood why games tend to use these garbage services for their wikis. I've looked at enough Wikia and Fextralife pages to hate it so much.
People use them because they're common (every game has a Wikia), and because they're free. Paradox wikis can be not garbage primarily because Paradox actually pays for hosting and an administrator.
I got the echoes from deep space event series last night. That was painful. It seemed like the second I got the notification they were suddenly there messing my shit up. I thought that the crises were supposed to be more of a global event but they just landed in my space and ignored anyone else.
I'm running a fairly large empire so I have the resources to deal with 10 -15 stacks of 20k-30k ships but it's slow going. The only thing saving me is being able to custom tailor my ships to be able to fight them more effectively so I can take them on with a less powerful force than them (1:2.5 ratio seems to be the best I can get)
But man is it slow in the end game.
I can see where this makes a pretty good basic 4x game. But having hundreds of hours into EU4 kind of gave me a hope for more. I do really look forward towards the expansions. I think that's when paradox will make the game really shine.
I got into a federation and the way that works is super crazy boring. You have to wait your turn to be the head of the federation, there is no way to petition the current head of the federation to actually do what you want them to do foreign policy wise. You just gotta wait your 10 years or so for your turn and hope that it's the best time to make your move...
I think I've got the basics down. I even managed to fine an Derelict Alien Cruiser and rebuilt it into my Military's flagship. (I can only build corvettes and am just about to build destroyers.)
Still working on opening game strategy, minerals seem the big stumbling block so far.
One thing I'm not crazy about how quest rewards are hidden in the quest tooltips. Sometimes it hard to tell what I'm getting out of these research projects other than "Well that's interesting."
Comments
Otherwise.... I like 4x... it looks cool.... but overwhelming.
Started a game with the intent of being pre-Culture space puffins, made it to a point where I've discovered most of my equivtech neighbors and am starting to clear the more dangerous space amoebas.
Joined an alliance with some pacifists, and now they want to go to war while I just want to continue expanding.
I did make the mistake of not taking other colonization techs early enough; there's a bunch of space resources I want to grab, but I'm running out of influence to fund Frontier Outposts with.
Tl;dr: it's a damn good game.
I would think almost any strategy type game would take more than, say, a few play sessions to figure out how to even start thinking about how to develop optimal play strategies. Unless you're just going in having done lots of study and vidja research of those who've already figured it out, but even so.
I'm actually pretty disappointed (and looking to fix via modding...) with what you can do to people genewise.
If I'm playing a xenophobic expansionist race, I want to be able to really, really fuck with conquered peoples. Like, revert them to beasts, make them docile so they are easy to purge, extinguish the spark of creativity in them, make them cognitively incapable of rebellion, reduce their adaptability so they can't live anywhere I don't put a special structure. Make them into a grotesque semi-sentient parody that gives happiness to xenophobic pops by their presence. Make them unhappy if they aren't enslaved. That kind of thing.
And I want the galaxy to hate you for it. If you do it to an enemy civ, the surviving pops should swear an oath against you and rush to either rehabilitate their lost siblings or put their twisted brethren out of their misery. Xenophile nations should declare on you the minute they get the news. You should never be trusted anywhere ever again.
If you've ever read All Tommorows, I wanna either be, or face off against, the Qu.
(Actually, intergalactic gene-fuckers from beyond the stars would make an incredible endgame crisis...)
One point in Paradox's favor is the Wiki page doesn't look like shit. (Shit being clogged with obnoxious ads)
Paradox wikis can be not garbage primarily because Paradox actually pays for hosting and an administrator.
I'm running a fairly large empire so I have the resources to deal with 10 -15 stacks of 20k-30k ships but it's slow going. The only thing saving me is being able to custom tailor my ships to be able to fight them more effectively so I can take them on with a less powerful force than them (1:2.5 ratio seems to be the best I can get)
But man is it slow in the end game.
I can see where this makes a pretty good basic 4x game. But having hundreds of hours into EU4 kind of gave me a hope for more. I do really look forward towards the expansions. I think that's when paradox will make the game really shine.
Still working on opening game strategy, minerals seem the big stumbling block so far.
One thing I'm not crazy about how quest rewards are hidden in the quest tooltips. Sometimes it hard to tell what I'm getting out of these research projects other than "Well that's interesting."