So, Rym, you're thinking about getting onto the Burning Wheel, huh? Excellent.
Have you checked out the community at burningwheel.org? The forums there, while not exactly jumpin', are consistently active. The game's designer, Luke Crane, seems to reply very quickly to questions about the rules, or the game's philosophy in general. And the site is packed with extra content, like beta rules and community-submitted doodads.
And do you know what the real sweet part is? The whole game costs twenty-five bucks.
The only flaw I see with the game is that it enforces a certain style of play - character driven, on-the-fly, and does not encourage the style of Game Mastering where the GM arbitrarily sets the tone and the plot. It's all about what the players want. I happen to think that's great, but it may not suit everyone.
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I assure all of you that we'll be returning from Ubercon with a full report of Burning Wheel (in addition to whatever other goodies we comes across).
So, yeah, I may have to buy.
Burning wheel really forces you to stay in your role. Even when my character failed utterly, I felt accomplished OOC in that I had played him out to his end. The fun comes not in achieving your goals, but in striving for them.
One of the players has threatened to kick the GM out of his house a couple of times for non sensical reasons. Once when the GM wouldn't allow him to be a Japanese samurai in a game with a medieval european setting.
But if you think about it, Burning Wheel might help to keep those people in line a little bit. But nutsos will still freak out if they lose a duel of wits, refuse to change their beliefs, etc. I can see it happening.
Suffice to say, from what I've read of the core book thus far, this system is going to revolutionize the way we game. Expect Scott and I to run one-off scenarios at our various geekends to come ^_^
I need to find a gaming group.
Burning Wheel is such an easy game to sell to other players, but I don't envy you having to find them in the first place. Are there no clubs in your area?