I have never been able to tell a difference with the compressor settings, but this one definitely sounds different! I think it sounds kinda "tinny." But hey, thats just me.
I did notice a difference with the new compressor. For a talk show, I guess it's a question of how hi-fi you want to get, but there was a slight differnce.
I have to say, Scott Imed me to say I have to specificity watch this thing of the day.
This whole, talk funny and while going through video games and badly spelled text on the screen has gotten old for me. It's just the same joke over and over with someone attempting to be funny. Sure you get one or two quotes that are interesting but the rest of it sorta falls flat.
Now, the Guys watching Pokemon that's funny. The G.I.Joe reworked Public service annoucements were great. This? (I love RE4 but) sorta lame!
The interview sounds "tinny" because it was recorded poorly without preamps and with the old compressor. We don't have any boundary mics yet, so the guests had to use our normal close mic setup, which requires at least a modicum of microphone discipline.
While I don't blame him, Luke had a tendency to turn his head away from the mic at regular intervals, and the levels were all over the place. I mashed them down with a few compression and normalization algorithms, which had the unfortunate side effects of raising the noise floor and introducing artifacts.
Cremlian: I'd say this was actually a lot different from what you claim to be similar gags. What "talk funny while going through video games" things have you seen? Where are they? The point he was making was pretty valid, and the contrast between the two games was dead on and hilarious. ^_~
I just started listening to the episode and had to pause it because the audio on the non-interview part was really annoying. It sounds like you guys had some insanely domineering equalizer running. Every time you guys started to talk louder, the audio got pushed quieter and very rapidly too. Then when you started to talk quieter, it was pushed back up, again very fast. It basically sounds like a roller-coaster of audio levels. It was really bad.
[Edit] I'm 15, and I do know that there are some 13 year old young'ins running around the forums...
It basically sounds like a roller-coaster of audio levels.
That's because it -was- a roller-coaster of audio levels. We need to have a different mic solution for when we interview people, since we can't really expect our guests to have microphone training...
But like I've said, I've got a lot of twiddling to do with the compressor. Generally, what you described is exactly what a compressor does. ^_~ The level is pushed down the louder we get. Next week, I'm going to use both compression circuits, one as a compressor and one as a limiter. This will allow me to use less powerful compression and still sit below the clip line.
I'm not into RPGs, but this guy's energy was infectious.
That's part of why playing in his games is so awesome.
Absolutely. I played in the Inheritance game at Ubercon, and just like Scott and Rym said, Luke Crane is more of a director than dungeon master. He keeps the pace up and moves the game along energetically. Burning Wheel is an almost cathartic experience if you get into it and stay in the fray of the conflict and action. You come out very drained, and emotionally spent, but incredibly satisfied.
Comments
This whole, talk funny and while going through video games and badly spelled text on the screen has gotten old for me. It's just the same joke over and over with someone attempting to be funny. Sure you get one or two quotes that are interesting but the rest of it sorta falls flat.
Now, the Guys watching Pokemon that's funny. The G.I.Joe reworked Public service annoucements were great. This? (I love RE4 but) sorta lame!
While I don't blame him, Luke had a tendency to turn his head away from the mic at regular intervals, and the levels were all over the place. I mashed them down with a few compression and normalization algorithms, which had the unfortunate side effects of raising the noise floor and introducing artifacts.
Cremlian: I'd say this was actually a lot different from what you claim to be similar gags. What "talk funny while going through video games" things have you seen? Where are they? The point he was making was pretty valid, and the contrast between the two games was dead on and hilarious. ^_~
Oh, and a lot of the games that Luke mentioned and some of the theories of fun he mentioned are from the community at The Forge.
[Edit] I'm 15, and I do know that there are some 13 year old young'ins running around the forums...
And by the way by, that dude was really freakin' awesome and hilarious.
But like I've said, I've got a lot of twiddling to do with the compressor. Generally, what you described is exactly what a compressor does. ^_~ The level is pushed down the louder we get. Next week, I'm going to use both compression circuits, one as a compressor and one as a limiter. This will allow me to use less powerful compression and still sit below the clip line.