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Tonight on GeekNights, we review the puzzle/board game Blokus. In the news, Ubercon founds Ubercon Great Lakes in Livonia, Michigan, and George Cloony wants to make Diamond Age with the SciFi Channel.
Scott's Thing - Disposal of Sodium
Rym's Thing - Texas Rabbits
Comments
A side note: I have used the pentomino pieces (the five-square bits; there are twelve) to play with some puzzles I read about in Arthur C. Clarke's book Imperial Earth. Given a set of the 12 unique pentominos, you will have 60 squares total. Since 60 = 2*2*3*5, there are several rectangles of area 60: 6x10, 5x12, 4x15, and 3x20 (there is also 2x30, but a few of the pentominos have width 3 no matter their orientation). For each rectangle, there are some number of ways to lay the 12 different pentominos to fit exactly into the rectangle. The number of solutions goes down the skinnier the rectangle: there are many 6x10 solutions, but only (if I recall) two 3x20 solutions.
It has been fun to have the board out on my lap while we watch TV, fiddling around with the pentomino pieces in search of the 3x20 solutions. Clarke's book suggests there are two, and that they are very close to each other. A character stays up all night working on it, and discovers that lone solution can be converted to the other by swapping some bits on the ends with each other.
I'm generally more entertained by the schedule than the actual shows. They'll often have a lineup like: "Snakes" followed by "Snakes II" followed by "Snakes III" followed by "Python".
http://www.boardgamegeek.com/image/96716
Why would you ever try the "walled garden" strategy in the first place? It should be obvious, just by looking at the rules of the game, that such a strategy will not work. Because of the placement rules "spider webbing" is the best strategy. Because you can not place pieces orthagonally adjacent to your own you don't want a walled-in space!
I do have some bias against the game. It comes from the fact that I was developing a game that was 90% similar to Blokus. A few days before I was going ship out a prototype to a publisher I stopped in a game store and saw Blokus on the wall... Six months of development time right down the tube...