D&D Question, geared more towards the DMs.
Today I waddled off to Barnes and Noble to get some RPG books to start this geekery off. I was planning on getting the Dungeon Master's Guide so that I could run games for my friends. I was a bit bewildered when the DM guide that I saw on Amazon for $20 was in the book store for $30. So, I decided not to purchase it there, and to just get it online instead.
But then I started flipping through it. All I saw was a bunch of arbitrary rules that didn't seem to have any use. Even the dungeon mat the came with it looked low-quality. It was just a large piece of paper with some grids drawn on it. It seemed worthless next to the nice, laminated dry-erase mats that I had seen online for 6 bucks.
The conclusion I came to was that, unless I became hardcore into D&D, that book was fairly useless and I could run a perfectly decent game without it.
The trip wasn't a total waste, though. I did, after all, pick up the "Extra Deluxe Edition" of Kobolds Ate My Baby!
But did I make the right decision? I mean, I feel that I have a pretty darn good idea of what a DM is supposed to do, and nothing in that book seemed to add anything except arbitrariness. So, do I really need the Dungeon Master's Guide?
Comments
Or use a lighter free system like TriStat dX.
But I'll admit i have more experience reading and collecting rulebooks than playing games.
EDIT: Note to self. does not close < a>.
I do, however, encourage either pirating or using the SRD. No sense in paying a lot for these books.
In other words, the XP that a monster of a CR equal to the party's level generates is equal to (CR x 1000/13.33) x 4, rounding down. If a party defeats a monster of a CR higher than their own level, just remember that a CR 2 levels above that of the party generates twice the experience of a CR at the party's level, and a CR 2 below the party's level generates half XP. A CR difference of +/- 1 generates +50%/-33% XP respectively. These calculations generally only work perfectly at levels 5 and above, though you can still do a pretty good job of it at lower levels.
Example:
Average party level: 5
XP from a CR 5 encounter: (5000/13.33) x 4 = 1500 XP
XP from a CR 7 encounter: 3000 XP
XP from a CR 6 encounter: 2250 XP
XP from a CR 3 encounter: 750 XP
XP from a CR 4 encounter: 1000 XP
If you raise the CR by 2 twice (raise the CR by 4), then you double the XP twice. If you lower by 2 twice, you halve the XP twice. Pretty simple. As long as you remember how to figure the XP of a CR equal to the party level and how to manipulate the numbers, you're fine. No need for an XP table.