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It sounds like they're putting a concerted effort behind sucking all roleplaying out of the game.
Online play service? Unless that entails a message board/chat system that includes support for die rolling, combat, and all of the other mechanics of D&D;, it will be horrible and useless. ^_~
I do not find story telling games to my liking. If the story has a railroad plot you can just email the story to me and I'll read it over lunch or something. Why waste my time playing a "game" that is just a story telling session?
I do not find story telling games to my liking. If the story has a railroad plot you can just email the story to me and I'll read it over lunch or something. Why waste my time playing a "game" that is just a story telling session?Storytelling games aren't a railroad: they're collaborative storytelling. You fight within the rules of the game to make the story go the way -you- want it to, and the other players/GM fight within the same rules to make it gotheirway.
The excerpts I have been reading from the future 4E books do not read that way. They read in a way to suggest that it is up to the DM to make sure the story follows the path theplayerswant it to follow.EXAMPLE: If the players want to have a session where they slay a dragon it is up to the DM to insure the players do slay a dragon and no characters die.
2. Scott's Burning Wheel reference is more apt than you may realize. D&D; is going further and further from being a game where the DM and player's play adversarial roles to a story telling game. Fudging of dice rolls to insure the "story" gets told are being folded into the rules.