Okay, I've been yipping about is game for a few months. I want to share it with all of you because I believe it will distill awesome players out of the CS community. Basically, the game is an objective-based mod in which two teams, divided into squads, attempt to capture points on the map. There are three types of play within the game:
Push: One team attacks while the other defends. Typically the Marines are on the attack and the insurgents defend. The attackers have a limited number of respawns and have to capture all points. Once they cap a point, it cannot be lost to the enemy again. The defenders have infinate reinforcements, but if they don't organize they can loose very quickly. Spawn points shift as objectives are captured.
Battle: Linear-type capture and defend map. Points can be lost and recaptured, but in a linear fashion. For example, if you have points A, B, and C, you can't capture A and then C without getting B first. Spawn points move as objectives are captured. Each team has unlimited reinforcements.
Firefight: This map starts both teams equidistant from three spawn points. Teams can capture any point at any time and have limited respawns. Each time an objective is captured, the capturing team gets more reinforcements. Victory is obtained by either killing off the entire other team or capturing all the points.
There are also classes in the game, but only a few of each per team. This game has very nice texturing and physics, iron-sighting with no crosshairs, leaning, going prone, and is heavy on the teamwork.
I'd go into more detail, but the website does the game more justice than I can. Best part is it's free. Check it out and let me know what you think!
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Comments
I agree that there is a steep learning curve, however it only took me a few turns to figure the maps out.
This game has a distinctly higher difficulty than CS, and you will be terrible the first couple of times you play untill you get the hang of what you are doing.
I suggest people not jump to conclusions based on Scott's review, seeing as he hates almost every video game known to man, and he instantly thinks every game he's no good at is a terrible game.
I think the issue is simply that we have a limited amount of time with which to play games. If a game is merely "good," and there are two "awesome" games, I'm not going to even look at the "good" game.
Scott was god-awful at CounterStrike when he first played it, and remained so for a while. He still recognized it as a good game, and he kept playing it. He's terrible at Othello, yet he respects it as a great game. (I'm as terrible at Backgammon as he is at Othello...) ^_~
To the troublesome duo: Could you start giving things a "Good if you have time on your hands" recommendation when appropriate.
It is a decent game, but it does not stand out among the pack. No matter its merits, it is in no way a "CounterStrike killer," and I doubt most CS players will even notice it.
Insurgency reminds me greatly of an old UT mod I used to play called Infiltration. It's the same sort of idea and it appeals to that slower-paced tactical warfare nerd in all of us.
The game is not for everyone; the lack of a crosshair does ramp up the difficulty, and it will generally force you to be slower and more careful. However, it is immensely satisfying to snipe someone using iron sights.
That's the point. ArtBoy was trying to sell it to us offline (before this thread) as a "CounterStrike Killer" which, irrespective of the game's other merit, is wholly untrue.