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The articleThat other content includes the forthcoming Medic achievement pack, which will add several new achievements for the Medic as well as a significant gameplay tweak for the class.Hopefully, this means that TF2 will get that extra depth it needs to have real team strategy.
"It's a large scale modification to the core of the game," Walker hinted. "It'll debut in a limited fashion through the Medic first, but it'll be affecting all classes eventually."
"We're really looking forward to the community reaction," he continued. "We're really excited about where TF2 will be going over the next year."
Comments
Game depth comes from design and writing, not from adding arbitrary numbers to reach.
-Allow the medic to poison the needle gun ammo for additional effects, like a less steady aim, or slow down characters.
-Give the healing gun a secondary "overdrive," where it heals more but can overheat
-Different supercharge abilities:
Beserk: The target heals himself and does more damage
Kamikaze: Target explodes upon death (can be used against opponents)
Shutdown: Temporarily shuts down all nearby turrets
-Class-specific melee attacks (One character may do more damage meleeing, but the scout slows opponents down)
-Finally, if they have to nerf the class, make him take less damage. In my opinion, the medic should be the first to die in any conflict.
I'm pretty optimistic about them editing the game. I know how Rym and Scott feel about Tribes 2 and how patches killed it, but in this instance it could make TF2 into the new defining squad game, just like World of Warcraft is (at least sometimes is), a decently balanced MMORPG.
Who cares if a spy could do the same thing? In most role playing games, different classes can do skills like heal or charm. As long as the methods of turret disabling are different, and not every class has that opportunity, it would work in the game.
As for the "nerf" phrase, they'll need to take something away from the class if they put some of the improvements I considered in the game, or it will become too powerful with so many new abilities.
Also, I've listened to the Stop Whining! episode, but I think Rym and Scott would agree that changes are worth the risk if it will give TF2 more depth.
Stop whining.