There's a
great article on Gamasutra about how people being fuckwads online is hurting online gaming.
It really sheds a different light on maybe why Nintendo does their online gaming the way they do. Maybe it's not just that they want to avoid the bad PR story of child predators using the Wii and DS, but mostly they don't want to turn casual gamers away from online gaming because of fuckwads. I personally agree with the article that there are social and game design decisions that could be implemented to reduce fuckwaddery, but I still think Nintendo went too far. Maybe though we should lay some criticism on XBoX Live and Steam for not going far enough.
Comments
I think the best way to handle online gaming would be to have xbox live, but only some servers or rooms have voice chat. I mean really, taking voice chat out of the picture, the amount of douchebaggery encountered on xbox live is cut down drastically.
With PC gaming I find the community depends a lot on the game. Older, more difficult, or less popular games are more likely to have better communities because the only people playing them are probably serious about it.
It's like so many social groups. When the barrier to entry is high only those who really want to enjoy the experience are likely to take the time to join the group. When the entry barrier drops more and more undesirables show up. In that way Nintendo is doing a good thing, if only they had stopped at Wii console codes.
1) Servers with rules that prevent fragging within 15 seconds of respawning.
2) Servers that do not allow chatting.
3) Servers that you can only access if you spend less than X amount of time playing the game per week.
4) Build a ranking system that not only tracks kills but also undesirable behavior (varies by game).
Because you know someone will find ways to exploit or hack your game I would add in some bits of code that would create achievements or awards that can not actually be acquired in regular game play. If someone is found to sport one of these achievements than you know they be hacking. (You also have to publish a wordpress.com blog with screenshots showing how you achieved the achievement so hackers will think the achievement is legit. The blog post would have to be convincing enough while leaving out key details so players can't quickly figure out that you are scamming them.)
I have a somewhat similar problem on my Pokemon site. We have a Gym Leader program for the ultra-competitive players but what about the people who don't have the time to play the game 24/7 and re-breed for IV points? We run monthly "Breeder's Cup" events where all the Pokemon have to be hatched within a certain time frame and be level 1 only. We further limit things so that only a small selection of Pokemon are available for use. Know what the end result has been? All our top battlers have gotten their assess kicked because the skill required to battle with level 1 Pokemon is very different from that used to battle with high level Pokemon.
Now I grant you that even in this case the players we have in our tournaments are not exactly casual players because they have to know how to breed. I would instead call them "occasional" players. In fact, I would be willing to bet that a good percentage of the casual online gamer market is made up of occasional players.