Luke Crane Interview [Burning Wheel]
It's been a while since our first
interview with Luke Crane, the creator of Burning Wheel. We're planning a follow-up in the nearing future, focusing more on the game itself.
Thus, what questions might you fine folks have for the man?
Comments
What is/was "Project Donut"?
Ask him about the creative process of making the less fantasy-sy follow-up settings like Blossoms are Falling or Burning Empires, how the ideas were developed, whether and how the system had to be adapted.
The Lord of the Rings books was obviously a big influence on BW. Was there anything else that weighed heavily into Burning Wheel?
But because Luke has been in many places over the Internet it might be hard to find really original questions, but to say what I would like to hear about Luke is following.
-How to start a good game/campaign for Burning wheel: I have noticed that the planning phase of campaign is very important in burning wheel. Thinking about beliefs and what is the campaign about. But it can be hard too, specially with players who are new into burning wheel, who don't yet understand what the beliefs are for and how to choose them. That leads easily into campaign that dies at the beginning.
-And kind of a continue to that question. How to save a game that has went dull: When we have played a few sessions and then realise that we aren't into the game anymore, because it just doesn't work, how the game could be saved from that without starting a new game.
Those are things that interest me and they are both from my gaming table too.
My own BW campaign looks like it's going to have a female majority of players (4 girls, 2 guys, and me). I'm quite pleased with that, due to the conception I've had all my life of games like DnD and BW being boys-only activities. I love that I'll be able to share this great game with all my geeky friends, not just the guys who already game (not that there's anything wrong with them, mind you ^_~).