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GeekNights 080429 - Risk

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  • So, the word "The" in "The Card Game" makes it broken? Were you thinking of CCG "Collectible Card Game" or "Constructable Card Game"?
    Trading Card Game.
  • why don't Rym and Scott make a TCG?
    The T part inherently makes a TCG broken. It would have to be a non-collectible card game.
    So, the word "The" in "The Card Game" makes it broken? Were you thinking of CCG "Collectible Card Game" or "Constructable Card Game"?
    Trading Card Game.

    What's The Card Game? And why should they make a The Card Game?
  • All this use of the term "The Card Game" has ellicited a Yu-Gi-Oh: The Abridged Series quote out of me for whatever reason:

    "Playing Card Games is just like making love. You usually do it on a table, and you always feel deep shame when it's finished. Also, the older you get, the less fun it is. So remember, always wear a condom when playing Card Games."
  • Well, now that you've posted that slider, I understand where you're coming from a lot better now.
    usually, puzzle games have only one solution,
    I don't think it's a matter of "usually". I think it's more of a 50/50 split. Just about any falling block game (tetris, lumines, etc) is considered a puzzle game, yet there are obviously more than one solution to those. Then with games like Layton and Picross with only one solution, those make up the other half of puzzle games (which is where I get the "50/50 split" from).
    I'd say that the latter are significantly further up the puzzleyness scale though.
  • I guess I have been out of card games for too long. Last time I checked TCG meant "The Card Game".
  • Last time I checked TCG meant "The Card Game".
    Honestly? I've never heard that term used that way.
  • Last time I checked TCG meant "The Card Game".
    Honestly? I've never heard that term used that way.
    Here too, I have always heard and read it to be "Trading Card Game". Never "The Card Game", though I do agree it makes some sense, it is however completely wrong.
  • edited May 2008
    Star Tek: The Card Game

    It was a very bad game. I bought a bunch of cards for it when the game failed. Bought them for about 10 cents per deck!
    Post edited by HMTKSteve on
  • There was brief mention in this episode of a hypothetical RPG where cards are used as a story-telling mechanic. I actually own a copy of a game like that called Everway.

    It was actually made by Wizards of Coast back before they got bought by Hasbro or aquired TSR, back in the heyday of old school magic. Its a pretty neat little game, and can easily be adapted to use with any CCG that features opposing elements (in the classical greek sense).
  • I actually only ever play Risk with Axis & Allies rules/kill board. It makes it so much more like the game Risk always promised, but never was. Even then, due to the size of the Risk board most of the time one is better off just playing Axis & Allies.
  • I actually only ever play Risk with Axis & Allies rules/kill board. It makes it so much more like the game Risk always promised, but never was. Even then, due to the size of the Risk board most of the time one is better off just playing Axis & Allies.
    Axis & Allies is also a broken game.
  • Axis & Allies, the game where if you play as Russia you sit out most of the game due to Germany taking Moscow on the first turn.
  • That's so stupid. If anything should take many, many turns, it's getting to Moscow, and then taking it.
  • Oh...never trust Atlus to put out a good game. Trust Atlus to put out a game with a new mechanic, but Atlus has never been all that keen on polish and refinement, so the games are usually more the kind where you sit back and say "Hmm...that's interesting..." and wait until someone less innovative steals the interesting concepts down the road.

    It's a blurry vision of the future, Atlus is.
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