Played T&E for the first time; mixed reactions
So I allowed a friend to finally convince me to play a few games of Tigris and Euphrates recently, and I thought I'd share my thoughts since everyone seems to big-up this game so much. Since praise for this game is in no short supply and I probably wouldn't offer anything new here, I'll just say that I agree the mechanics are superbly crafted, and move on to what I didn't like.
My first complaint concerns the incredibly thin theme, this is not to say I dislike the theme, but rather to say that the theme has very little to do with the actual mechanics of the game. T&E could just as easily be a game about gardening or culturing bacteria. The theme in this case is just a paper-thin veneer of fluff over raw, abstract game mechanics. This complaint is by no means unique to T&E, but rather a common criticism of this style of German board game.
There's nothing inherently wrong with abstract puzzle games, I just prefer a game that offers some potential for immersion and Role Play. Such abstract games just aren't that engaging for me. I prefer a game whose mechanics are designed around a specific theme to represent that theme in gameplay terms(Dune, which you recently discussed, does this perfectly). Many German game designers actually develop the game mechanics and then slap a theme on it that kinda sorta fits those mechanics. So I guess what I'm getting at in a circuitous way, is that I think the game is dry.
To prevent this from becoming an essay I'll just say that I also have problems with the randomness in the game, and the chaotic nature of the game if played with more than two people.
Overall I'd give it a B-
Comments
As for randomness, there isn't that much. The only randomness in the game is when you draw tiles from the bag. That is a random factor that is easily mitigated with skill. Because the tiles you have are kept secret, it matters even less.
I can understand why someone would say that the game becomes chaotic with many players. When the board starts to get full, it is not easy to make any sense of what is going on. You'll just have to trust me that when you begin to understand the game, you'll be able to make sense of even the most messed-up boards.
Puerto Rico's gameplay is far more related to it's theme than T&E's is, Puerto Rico would only make sense with a theme similar to the one it has. T&E would make sense with almost any theme you can imagine. Therefore I don't have the same problems with PR that I do with Tigris and Euphrates.
If you want a game that allows you to role play, look at Descent. It's basically D&D in boardgame form. With numerous scenarios and changing maps, there's actually a decent amount of strategy.
Eurogames or German-style boardgames to me seem kind of like a middle point between the simplicity of party games(like Monopoly) and the uber hardcore strategy of classic hex based wargames(like Korsun Pocket). I enjoy Eurogames thoroughly, I just prefer the depth and variability of wargames.