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If you honestly have to think about whether or not to cast the fire spell on the ice monster, as opposed to the ice spell, then these games are clearly up your alley. ;^)
Which I don't see as a bad thing at all, because (how soon we forget) Diablo II had a black market on eBay where players sold items for real money, and you couldn't exactly guarantee that you would either get the item you bought, or if it wasn't just created by the seller using a hack. So what they are doing is taking something that existed, legitimizing it and controlling it so that the average player can use it (and not have to worry about getting cheat out of their money, or getting a fake item.)
I predict Torchlight 2 will probably do as well as Diablo III simply because it won't have that kind of bullshit in it.
How exactly is it bullshit? It's not like you have to use the auction house, and it's not like you can only spend real money in the auction house. Additionally it is first and foremost a single player/co-operative game, so it's not like it will somehow ruin the competitive balance of the single player game.
So, if I get the Most Epic Boots of Whale, the "rarest item in the game", do I have to file that on my tax return?
If a person doesn't have time to level up their character to level 100, and get all the gear, but they want to experience that part of the game should we say "No, you didn't put in the time like everyone else did." Or do you come up with a way to let them play that part of the game.
If a person doesn't have time to level up their character to level 100, and get all the gear, but they want to experience that part of the game should we say "No, you didn't put in the time like everyone else did." Or do you come up with a way to let them play that part of the game.Paying to get items isn't playing the game at all. Why do they even get the game if they don't have time (or will) to actually play it?
Why does it matter? If someone wants to pay money rather then spend time, and them doing that has absolutely no effect on anyone else's experience playing the game, then what's the problem?
Paying to get items isn't playing the game at all. Why do they even get the game if they don't have time (or will) to actually play it?
What I don't agree with is some other "company" riding coat tails of others work (a la WoW gold sellers) to create their own "industry". That's equivalent to what Scott has said about phone apps. Do something cool and the makers of the device crush your app and then incorporate it into the device as basic UI. I think the die is cast with WoW. I don't see the companies stance on real world currencies for in game items to change. Moving forward, though? Why not. More money for us, better experiences for the customers who are willing to pay. I'm not so myopic as so say these things shouldn't exist. It's clear they do and aren't going away. Why not enjoy the ride and make a lil more profit?
Completely anonymous real money transfer via video game items: Ultimate money laundering system?
Completely anonymous real money transfer via video game items: Ultimate money laundering system?It's not anonymous though. Your Battle.net account is tied to a real person. It would also be really hard to make it completely anonymous. At some point you have to put the dirty money into the system, which comes from a bank account or credit card that is not anonymous.
Completely anonymous real money transfer via video game items: Ultimate money laundering system?Known thing. I remember reading about that kinda thing happening with Second Life. This was because, while reading about Second Life currency, I got the idea of money laundering through it, and I quickly found I was not alone in that thought. I don't know how much any of that is actually done.
Going along with the comment I just made. If it's a single player game, and you let people cheat, there would also be no room for gold farmers. How could they sell items to people who could get them just by cheating?
I also can't help but imagine day-traders hawking Stone of Jordans as the price goes up and down on any given day. Buy low, sell high. Corner the Horadric Cube market. There's a price bubble on perfect skulls!