Would you read a web visual novel?
We see comics in plenty, as well as text-based news, but relatively few text-heavy entertainments on the web. I'm thinking specifically of something along the lines of a visual novel: a story told primarily with words, but augmented by occasional illustrations. I ask you, FRC forum members: would you read such a thing, or do you find it not suitable to the web?
This is not a completely abstract question.
Comments
I think the best bet would be to make a few preview pages on the web directly, but the full novel would be much more accessible in a pdf at the very least.
Of course, whether or not I read it also depends on the quality of the writing.
EDIT: Now that I clicked the link and read what you're attempting, I think you were already approaching this the same way as I described. Even though I'm not a huge fantasy fan, I did enjoy reading that. Nice job, and, if you continue through with this, make sure you write a few days in advance. Nothing worse than a web-story that can't keep a deadline...
So if you'd care to elaborate on why you don't like reading on your computer screen, that'd be great.
There are many factors for this such as lighting, the viewing angle, scrolling, etc. If I knew the solution to this problem, I would be a very rich person. What I do know is that the e-readers with the fancy screens that are easier on the eyes are the best solution yet. There are many partial solutions involving clever use of typography and colors that can help, but none are a complete solution.
I find it somehow ironic that I spaced out half way through Scott's comment (mostly due to sleeping 3 hours in 36).
Just to clarify, by visual novel, we are talking about the kind where you have a picture and then press space bar to scroll through text, right?
I think the technology for something like this does exist, but the main obstacle is paying +$30 every month for ink cartridges/paper, as well as the risk of running out of ink when you're about to print out something important (which always happens to me).
What I foresee at the moment would be something like:
1) Frequent-ish updates to the web version; each being one or two scene's worth of content. Once enough of those accumulate (i.e., I finish a chapter), I proceed to update
2) A series of one-chapter-each PDFs, as well as the option for an everything-in-one PDF.
As for the length: I don't know how long, exactly, this story will be, but I know it will not be eternally ongoing. I know roughly how it's going to end, and certain high points I need to hit along the way; the rest, I'm filling in as I go. Of course, there's nothing to prevent me from publishing other work in a similar form.
I understand that, one day, that may be a solution, but saying that is the "solution" is like saying we can end the War in Iraq by building an army of humanoid robots. I mean, we have the technology to build humanoid robots...
Starfighter raised almost $10k in two hours. "Visual Novel" in the sense of a story/choice-driven idiogame.
Dusk in Kalevia is a straight-up novel with chapter illustrations published by chapter direct to Internet.
There's also some cool potential with these kinds of games, like NAWLZ, the interactive cyberpunk novel/comic game you can play in your web browser.
https://www.kickstarter.com/projects/datenighto/hustle-cat-a-visual-novel-about-a-magical-cat-cafe