After trying all of them out I have come to the conclusion that Rym and Scott were right. -.- Now at least I can say with educated view on things that MMO's are indeed well lame. I just don't have time to level up my character, and get all the items, and knick knacks required for my character not to die every other battle. Now I'm going back to Xbox so I can play Civilization revolution..
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You can have great fun in that without that many levels, you level up while offline, and you can make money while offline also if you're good.
I played it for a while, but I didn't get much of the PvP experience, which is the whole point. I'll probably play it more when holidays come and my friends play it a bit.
The skill system in EVE emphasizes a steady progression of your character.
However, it's obvious what you'd ask then is - why have this kind of steady progression?
EVE is a very complicated game, so I really need to think about this question though.
For now, I'll note that
1) The complexity of the game is such that if you started playing with all the skills maxed you would be hopelessly lost
2) Even if you start the game with all the skills maxed, you wouldn't have the money to buy the ships and components you would be able to use.
3) All EVE skills have levels 1-5; the effect of the level increases linearly whereas the time required increases exponentially - hence your disadvantage relative to older players falls away quickly
4) There is a legal way to buy another player's character with in-game money, so if you're very good at making in-game money (e.g. with trading), you can just do this.
Eve Online is an MMO, and still runs into some of the typical MMO problems, and has an insanely complicated world, so it's definitely not for everyone. I do, however, have to defend a decent gameplay system when other people who have just heard one thing about it try to attack it.
Unlike other MMO's, you're not forced to grind levels. The only thing you need for your character to function is in-game money (ISK), and if you don't suck you can, like in the real world, do it through what might be called the 'exploitation' of others (trading). Better still, it's legal to scam others for in-game money.
It would be at worst a waste of money rather than time.
I'm defending the concept of a game where the character progresses in a planned method even when the game is shut off, because it is not synonymous with god mode. When done correctly (like Eve Online does it), managing one's time means something else besides how long you can play the game.
The best thing I've ever seen to come out of a MMO is when trolls from SA or a similar site use free accounts to show users the futility of their grinds and time expenditure. Take GoonSwarm: They wrecked a Titan Battlecruiser in EVE that cost the guys who bought it the equivalent of $10000 hard cash. Maybe I'm just mean-spirited, but I find that hilarious.
Regardless, trolling in the manner you meant has the potential to be hilarious.
"Executing a Stun Bear. Executing a Beholder. Executing an undernourished teenage sphinx."