Not to be confused with Black Mesa.We released our virtual world last week. In the same vein as Lively. Super super beta. I made it myself! (Alex and Brian...well, they helped.)
The models we are using right now are the ones I did when I started work. I am updating them as I write this.
But here is the question: What would make this fun? Sure, you can kick furniture, but is that fun?
I am wracking my brain to figure out how to make my 3D world interesting.
Comments
Just another idea from my brain.
Physics game puzzles, I feel there is a real niche for a game which requires players to think constructively as a group.
A wallpaper that displays someones Twitter feed?
Somehow generating a room/avatar from profiles is an interesting idea. The hard part isn't so much getting the data - there's either an API for that, or there isn't - but specifying exactly what that data translates into in 3D in an interesting way. We're already moving in a similar direction with pulling in web content, though, so it's not impossible.
As long as you leave in the ability to customize, it should be fine.
I recommend swords and goblins. Pretty much any sort of nifty multi-player minigame functionality would be awesome.
Also, throw in board games and keep a hi-score board, including biggest winners who are connected, and maybe a (competent) matchmaking service. I feel like one of the most underused ways to harbor a community within something like this is through competitive gaming.
I think some kind of emote chart that let you get complex when expressing yourself. For instance: You choose two emotes and it gives you a grid of 25 (5x5) with strength of each emotion increasing as it goes up the side and along the bottom.
I'm not trying to be a wise guy. I just never really understood what the appeal was of these types of things.
Virtual fight club?
Same with dodgeball.
Giving people kick and ball already opens a huge world of possibilities. I say the best tool to give out is a lever and a towel. With those two things, just about anything is possible.
I've never been into Second Life or anything like that, so I'm not really one to comment. The only advice I could give is that you have to make it unique. There are already lots of virtual worlds on the internet (Second Life, Sony's version, etc.) And don't forget that your competing with the 600 pound gorilla known as Google. Since some big players have already established market share, you've got to have a unique angle. What that is, I'm not sure.
Good luck!
This stuff would be marketed to people that have graduated from college, but still want to learn.
So there's my million dollar idea for free. NetU. If only I had the time...