The New iPod Nano, Touch and Classic
They are pretty nice. Anybody thinking about buying one? I currently own the 5th generation 30GB classic. I've had it over a year a now. It's served me quite well. The old 20GB I owned before that was decent as well but its battery life was terrible. I also like the new iTouch. The Internet browsing it offers is appealing but other than that, I could care less about the video games. I own a DS which works quite well for me. I could always go for another classic with the new 120GB drive. Which would be over kill for me. I barely ever go over 10GB on my iPod now.
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I don't have much use for mp3 players. My car doesn't have any good way to play them...
/bitter
As for the new Nano, it looks so freaking awesome. Perhaps I should get one to replace my 3 year old Nano. And why would you buy a new iPod if you got one merely a year ago?
Hence, car is about the only use I'd really get out of one.
Yes, I actually do have almost 100 gigs of samples and stuff....Not to mention 110 gigs of music.
If Apple wants to impress me enough to buy another one of their devices, they should add VLC-style support for tons of formats (OGM and AVI should be supported, at the very least) and make their SDK free and publicly available so that users can develop apps without people having to jailbreak the device or go through the "Apps Store". When I can switch over from watching an AVI video, to running a port of Snes9x, to chatting across several different protocols with Miranda, all on my iPod Touch, then I'll buy another Apple product.
Until then, there are plenty of hackable portables and music players that can do the same.
Now, the iPod Touch is a computer with an SDK that's available at a fee, and, thus, the same principles should apply to it as they do to any PC. When I pay $400 for a product, I want to be able to have that product do what I want. I hate the fact that just because Apple just happens to run a music/video store, I am automatically boxed into constraints imposed on a device to keep another one of the company's services (which I might not even use) profitable. As for emulation, it's not Apple's right to impose justice where they see fit. If it was, the player could refuse to play any DRM-free file. As we know, that's not the case.
Portable video game systems like the DS and the PSP are different, because their Dev Kits aren't available to anyone who can pay the fee, and I accept the fact that I can't run unsigned code on my PSP without a lot of tinkering. I'm willing to go through the trouble necessary, because of what the PSP is and what it can do. However, when a company is willing to give out the SDK, the rules of the game change.
EDIT: Link about screen, 4th paragraph down