So, as a Maya user I used to dismiss Blender because of it's odd interface and various other gripes. Today I had some free time, and so I installed Blender and set about to learning how to do all the basic things, You know, just in case I need to do 3D and I don't have access to Maya. "In Case of Emergency," as it were. When I actually tried hard to learn it for once, and I got a little more used to the controls, I was surprised at how robust of a program it is. Not quite Maya, but really, it's surprisingly great.
Any Blender users on the forums? Let's all learn Blender together! We could make short films! (Not yet, though. Have to finish current movie first.)
Comments
I mostly do video game stuff, so I'm not terribly useful for doing shorts, but would like to see what people here can do. Also, if anyone here is good at modeling people, any resources that would be good for learning? My lack of skill here is slowing my current project.
Ease of use ----> Cinema 4D
Open Source----> Blender
High End ------> Maya/Max (depending if its modeling or animation)
All of them are capable of doing what the others do, and honestly, I've seen work done in all and all are high quality, it just boils down to your budget and what you already know.
Zbrush, a must for all (if modeling)
Joan of Arc - One of my absolute FAVORITE free tutorials, not only do you end up with a decent mid-poly model, but because of the concise way everything is explained, you are able to get great results in a very short amount of time.
Ben Mathis Low Poly - I could take or leave the model on this one, but it is a decent ref if you are modeling for games. I found it because I really dig the texture painting part of the tutorial.
"Stop Staring" is one of the best books on medium to high-poly facial modeling. The layout of the geometry loops lets you get a lot of mileage out of the expressions, and the step by step advice on building the face is applicable to a great number of styles.
Basically, my favorite way to learn modeling techniques is to just look at other people's completed wire-frames. Even JPEGs of them will do. By looking at the final product you see what you are aiming for. Everyone has their own methods to model; it's how the geometry ends up that will affect the animation and deformation.
I just bought a book on Amazon about modeling for games, but I was very disappointed. It was mostly stuff I already knew and the models were SUPER low poly. Then I looked at the date it was published. 2001! No wonder it was five bucks. Anybody want it? ColumbianShadow has first dibs on it, though, 'cause he modeled some shelves for me.
As for Big Buck Bunny and Elephant's Dream, I have seen both. In all honesty, while technically impressive, as short films went I was kinda meh about them. Also: Show me a decent thing done in cinema 4D, because I most of the stuff I have seen is really bleh. I always attributed that to it being a kind of n00b software, where the pros go for Maya and the hefty programs.
when they read the title of this discussion?
Also, the pivot selection thing drives me bonkers.
Oh, and the UI is apparently scripted entirely in Python. If you know Python (or know someone else who does), you can theoretically rewrite the entire UI to your liking.
I'm definitely interested in playing a bit with Blender. I'm no 3D modeller, but it may be kinda neat to throw some models together.
I definitely recomend it, you can download the new stable version (2.57) here [Link]
Anyways, I'll probably use a tutorial to actually learn how to use it now.
Blender FTW! o_O (Sorry, I'm a blender nerd XD)