For my next (small) Burning Wheel game, I'm running with the following:
The World: Historical Earth
The Setting: The British Isles
The Scope: Months to Years
The Hook:
With troubles abroad and barbarians at all fronts, Rome is on the verge of abandoning the island province in an effort to consolidate what remains of the Empire. Britain, itself beset at by Scots to the north, Irish to the west, Jutland raiders to the east, and unrest from within, is on the verge of crisis. The burgeoning urban culture is now faced with the very real possiblity of losing the security it had once been affored by the imperial garrisons. Will Rome truly abandon its island? Will the legions take to ship? Will peace be made with the barbarians to the north? Will civilization collapse? Or, will a new power to rival Rome itself rise from the chaos?
The Players:
I expect the players to be local tribal chiefs, Legion officers, administrative officials, advisors, aristocrats, etc... I want influential people with strong convictions and conflicted desires.
This will be a shortish game (5 or so sessions at most I imagine). I expect to use Burning Wheel abstraction to its fullest, to the point that I imagine the game will span a good decade all told. I'm using it partly to test many of the elements I eventually plan to use in a major campaign based loosely on the Prince of Nothing books.
What do you guys think of this sort of game?
Comments
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