Trying to network an old Windows 95-era Clue game
I'm having a bit of an issue getting a network game of Clue working. It's from the Windows 95 days, but it works on both my Vista machine and the XP machine I'm trying to connect with. When choosing the TCP/IP LAN option, the person hosting the game can set everything up, but the person trying to join cannot even see the hosted game. The game, unfortunately, has no options anywhere to type in an IP address for the host or anything, it just seems to use whatever network settings were programmed in and lets the user see nothing under the hood.
I wonder if the problem lies with the fact that both machines connect to the internet via a wireless router (in this case a public one that I have no configuration access to) in a way that perhaps the game cannot recognize. I don't have much hope that anyone here has dealt with this specific game before and Google provides nothing useful, but does anyone know any sort of solution that might create a network configuration that would be recognizable by a game from this time?
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I would wager that it tries to contact the other computer over a certain port that is blocked by the public router, or by the Vista/XP firewall. The problem is, I'm not sure how to figure out what port it needs.
If we could get the exact title, and maybe the publisher of the game, maybe specific google searching could yield the port.
Edit: Also, it's possible that compatibility mode doesn't let you do networking. I'm really not sure on this, but knowing this could save a bit of work.