Has anyone else noticed that the latest 2 episodes skip at a couple of points? Quite a few, actually. I've listened to both the downloaded version and the directly-linked mp3, and they both do this.
Has anyone else noticed that the latest 2 episodes skip at a couple of points? Quite a few, actually. I've listened to both the downloaded version and the directly-linked mp3, and they both do this.
Yeah, I definitely noticed a bit of skipping on the episode before, although I still haven't listened to this one.
Technically, yes. but I've always thought about DLC as something small and stupid like the horse armor in Oblivion, or a harder difficulty setting in Megaman 9, something so minute that it should have been included from the beginning, instead of being left out and taken ransom for. Fallout 3's DLC on the other hand feels more like a small expansion pack, especially for Broken Steel for going past the storyline. I still think that the Sam and Max series shows great use of the episodic format. I'm not that familiar with the .hack series, but I felt that they split the games into multiple parts just because they can.
I do feel like you guys were asking too much of the game, in that what you want isn't feasible (too much time, too much money to do it.)
Also I don't agree with you about not having an effect on the world, yes you don't have a great effect on the world as a whole, but I think that was a design decision. I think the game really isn't about big changes, its about the little ones. It's about the people you meet and their stories, and you doing something to change their lives for better or worse. So that you might not have a significant effect on the world, but you do in the "lives" of the people you encounter.
yes you don't have a great effect on the world as a whole, but I think that was a design decision.
I just felt like very little that I did really mattered. The world was too static for me to have any real empathy for the characters: their lives switched from cookie-cutter-state-one to either cookie-cutter-good-ending or cookie-cutter-bad-ending. It all just felt very hacked together and simplistic.
I do feel like you guys were asking too much of the game, in that what you want isn't feasible
This is why I tend to dislike many games like this: I want more than they currently have to offer, and am not excited or stimulated too much by current incarnations. My interest in Fallout 3 was immense, and dropped off steadily as I played. Exploring became less fun as the scenery began to look more and more the same, less and less interactive.
There are several sites out there that host user-made mods for Fallout 3. Once you get past the "oh mans, look at the tits on that raider" mods you will find some real cool minor tweak mods. I found a cool one that reskins Bittercup to look like a goth girl (better fits her dialogue). Other mods reskin weapons or add new areas to the game.
The mod community around Oblivion is still active and I expect the one around Fallout 3 to remain active for some time to come.
On the question of DLC, I see it as a way for the software developer to keep players from selling their games once they are played out. By the time the last piece of Fallout DLC hits the game will be about 6 moths old and not likely to pull a high rate on the used market. Couple this with the amount of money the player has spent purchasing the DLC and they will be less likely to sell the game. Don't be surprised if a "game of the year" edition that includes the DLC ends up being released this summer.
Clearly the Windows version of Fallout 3 is the way to go. Even if you prefer the Xbox controller you can purchase an adapter to use it with your Windows PC. I would not purchase the Steam version if for no other reason than I can't resell it (unless you made a new account and only used it to purchase Fallout and its DLC). By releasing the GECK so quickly after the game was released Bethesda has insured a loyal following of modders would spring up around the title and provide new content at no cost to the mass of players.
You picked the exact worst time to post this, because at this moment those damn Crashman etc. remixes are stuck in my head. Megaman is in greater peril than you realize! (and that's when I realized that I will never be able to look at Rockman 2 the same way again.)
Comments
Also I don't agree with you about not having an effect on the world, yes you don't have a great effect on the world as a whole, but I think that was a design decision. I think the game really isn't about big changes, its about the little ones. It's about the people you meet and their stories, and you doing something to change their lives for better or worse. So that you might not have a significant effect on the world, but you do in the "lives" of the people you encounter.
There are several sites out there that host user-made mods for Fallout 3. Once you get past the "oh mans, look at the tits on that raider" mods you will find some real cool minor tweak mods. I found a cool one that reskins Bittercup to look like a goth girl (better fits her dialogue). Other mods reskin weapons or add new areas to the game.
The mod community around Oblivion is still active and I expect the one around Fallout 3 to remain active for some time to come.
On the question of DLC, I see it as a way for the software developer to keep players from selling their games once they are played out. By the time the last piece of Fallout DLC hits the game will be about 6 moths old and not likely to pull a high rate on the used market. Couple this with the amount of money the player has spent purchasing the DLC and they will be less likely to sell the game. Don't be surprised if a "game of the year" edition that includes the DLC ends up being released this summer.
Clearly the Windows version of Fallout 3 is the way to go. Even if you prefer the Xbox controller you can purchase an adapter to use it with your Windows PC. I would not purchase the Steam version if for no other reason than I can't resell it (unless you made a new account and only used it to purchase Fallout and its DLC). By releasing the GECK so quickly after the game was released Bethesda has insured a loyal following of modders would spring up around the title and provide new content at no cost to the mass of players.
WarioWare Smooth Moves was for the Wii. WarioWare Shake! was for the GBA.
-iNFO