I don't know how to react to this game... It certainly calls into question what you can call a video game, I think. It's interactive in a conventional gaming way, but it seems more like hands-on art piece.
I don't see why it isn't a videogame. It's interactive, and it has a clear goal. The only difference from a 'normal' video game is that it doesn't score you.
Having finished Flower (at least from what I can tell,) I have to say that it is a video game by definition. It is however an experience. I think Flower could very well be equated to being something like a video game poem.
I do, it is however doesn't make any sense in light of the discussion. All you did was take the short-sighted point of my post and made an unrelated point to the entire discussion. Though, since you are Omnutia, I have you ask you for who you are mistaking me.
I think this Flower game looks beautiful. If I had a big HD flat screen, I'd mount it to the wall and just let this game run in some sort of Demo mode all day. That, the Uniqlock screensaver, and some sort of starscape.
I don't see (from only that video) how it is much different from Cloud, or even Flow.
What makes it different is that it all culminates in something. There is actually a narrative to the game that is told completely through playing the game, it isn't just the sort of zen calming gameplay. It's on my list with Portal for games that anyone interested in game design should play.
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Electroplankton is not a video game, it's an experience!
Also, would you like me to explain the problem with your statement to you or can you work it out yourself?