http://www.geekologie.com/2006/07/monopoly_replaces_cash_with_vi.phpI'm not sure how I feel about this. On one hand it's kind of a cool idea since it make the game a little more high tech, but on the other hand it's really crappy on my childhood in a way.
Actually, I don't think I like this, mostly because having all your money out in bill form adds to the psychology of the game. It's like playing poker without chips, it ruins a very subtle but important part to the game. Plus it probably takes longer to use the card then it does to count the money out.
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My whole life, I used a calculator for my money instead of the paper. I'd debit the proper amounts for what I purchased and withdrew it from the bank if I needed to pay another player. I couldn't imagine anyone wanting to play another way, and it bothered me that I had to wait as a child while my family would all count out and otherwise manipulate their money.
The basic issue, however, is that Monopoly is a terrible game, especially the way most people play it. The fact that it's not only still around but also popular says a lot about American culture...
Also, when you played Monopoly, what pawn do you use? In the early days I was always the battleship, later in life I switched to the iron.
I agree that paper money is very often a huge pain, and that well designed chips such as those in Puerto Rico, or those used in good poker sets, are much easier to handle, but they can also be just as bad if not much worse than paper money when done poorly.
Regarding Monopoly itself, the game is pretty bad. As soon as you understand that 6, 7 and 8 are the most common rolls of the dice, you can pretty much stomp the unskilled handily. Where Monopoly shines, and probably part of the reason it's still popular, is because it lets you play out the myth of being a real estate tycoon and playing up the high finance fat cat thing. It's very turn-of-the-century-upper-class.\ Nobody does, hence, Star Wars Monopoly, Nintendo Monopoly, etc.
And crowe, I think that does not prove anything. Or rather, it proves that if you go out of your way to design crappy chips they will suck.
Within the very concept of chip money is the implied knowledge that they will be easily differentiated from each other and, to a lesser extent, easily physically manipulated.
As for the idea of no physical system of keeping track of resources... Well, I will always prefer to use actual, physical things as opposed to Rym's way of keeping track in his head or on paper. That's just a personal preference though. I like to handle the bits in a game. I like to pick a thing up before I buy it and all of my hobbies (except for console gaming) and my career choices are centered around physical, three dimensional, real world objects.
I simply enjoy handling and creating real world things sprung from concepts as opposed to manipulating the concepts in my head. I'm not going to make too fine a point of it as it could easily be destroyed as an argument (programs are real, concepts can be taken farther in thought, ideas are valuable, etc, etc..).
Q: Is Monopoly better with classic paper money or with the debit card update?
A: Monopoly is a terrible game.
Out of curiosity, what does "Monopoly being popular" have to say about American culture?
As for paper money or not, it does not change the game at all from a play or theory point of view. It only affects some players psychologically. It can act as a minor crutch for someone who can't quickly do calculations in their head (or as well a hinderance to players who have poor memories and must recount their funds whenever making a decision), but it has absolutely no effect on the game's underlying mechanics.
As you know all games have a level of information the players are privy to. One of these things is the amount of resources (money in this case) a player has available to them. Along with this is the idea of implicit and explicit rules. Usually the idea of resources available as commonly known information or secret is not covered in most game rules. If it is not explicitly stated you can generally figure out (implied rule) whether or not this information is secret. You should play to the "spirit" of the game.
I think that most games imply that if physical resources are to be used then everyone should be able to see exactly how much each player has. Yes, I understand that if someone asks you will tell them and not lie. But this can still affect gameplay. Without the stack of chips in front of you people might forget how much you have or they may even forget to factor in your resources at all when making their decisions. You could make the argument that the person deserves what they get if they can't remember but that's taking a pretty hard ass view and very much goes against the spirit of the game. Not only against that game but against the very idea of playing a game for fun in the first place.
If someone you enjoyed playing with were to ask you to please use the physical money would you refuse?
Couldn't the refusal (not simple preference) to use physical money be seen as a crutch for the reasons above? I would take it to mean as much. It says to me that you are looking for a slight advantage, even if only psychological advantage, over the other players that goes against the spirit of gaming.
To extend the idea, what's the difference between this and keeping track of your pawns, meeples, counters or cards all in your head and not actually placing them on the board? An extreme example to be sure but inherently the same to me.
Atlantic City: "You will never find a more wretched hive of scum and villainy. We must be cautious.â€Â