Age of empires is one of my favorite games so yeah it's like warcraft (Not world of warcraft.) but it's more realistic and fun.
The main object of the game is to surpass different civilizations or conquer them(it all depends on the map). There's also that you must have plenty of wood stone gold and food to make you civilization.
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I need to try it.
One of the best thing about it was that it was also a game engine, so there were loads of games like it, but with different themes. Remember Star Wars Galactic Battleground? Just like AoE only it had X-Wings!
Brilliant.
AOE3 is OK, the navel battles were greatly improved over 2. Another cool thing is that it's very easy to build anywhere, you don't get many "Red squares saying nono all the time". But dag nammit, the population sucks ass! In AOE2 each unit was worth 1 population no matter what, in AOE3 different unit's are worth different points. Now don't get me wrong this idea is pretty cool, making sure you don't have a million cannons or whatever, but the population limit is still stuck at 200, like the previous game.I was thinking was there a technical reason for that? Maybe, 400 guys all animating on screen might bring your system to a crawl pace (It wouldn't make a difference anyways due to multiplayer). So I'm sorry, 200 is good for AOE2, but 3? no way. =/
Vassal states basically let you, rather then completely conquer a country, they become a vassal state aka puppet government. Basically you get some of their production, and you can take any resources they have, but you have to pay higher maintenance fees on your cities, and you have no control of their cities or units. But you can travel freely through their land, units heal as fast as they would in your territory, and they'll go to war when you do, or make peace when you do.
The warlord leader is really cool for war like players. They can do 3 things. They can put a military specialist in a city that gives all military units produced 2 additional experience points. Or, they can make a military academy in a city that lets military units be produced faster (I think 25% faster.) And their last ability is that they can grant 20 total experience points to military units in the same tile. When you do this the military leader joins one of the units, which looks cool.
And they finally brought back the Great Wall wonder, and its awesome. Rather than before where it just added city walls to all cities on your continent, now it actually makes a Great Wall around your border, depending on where your cultural boundaries are at the time. The wall itself prevents any barbarian units from crossing it. I have yet to see this in practice, but it looks really cool on the map.