Practicing for webcomic glory
Have gone and updated the pictures based on feedback and made them smaller, and posted slightly different one's. Got some good feedback, so going off to work on it and come back with my game face on
Number 1
Number 1Number 2
Number 2Number 3
Number 3Number 4
Number 4Sayounara!
Comments
For now, I can tell you that there are anatomy issues that are pretty glaring.
You seem to use line work that is minimal, which is fine, but it's also flattening out your forms. You need to either use more lines to define your forms, or use the color to add some dimensions. Right now it's like you can't decide if you're going to go for a flatter look that uses lines to define it, like this guy, or if you are going to use color to flesh out your forms like this guy.
Also: Please when you practice, don't learn how to draw from anime. It's okay to draw in anime style, but if you draw nothing else, you will stagnate and use the tricks of cartooning and stylization to cover up technical flaws. I found the best way to draw for webcomics is to look at other people/myself/internet photos and try drawing from those.
Also, think of your characters in terms of geometric forms, based on the muscles and shapes of the body. Block them out, and then add the detail. Circle, cube, tube, circle...they will get you thinking 3 dimensionally.
An animator poem for you:
Epitaph of an unfortunate artist
He found a formula for drawing comic rabbits
This formula for drawing comic rabbits paid
so in the end he
could no
change the
tragic habits
this formula for
drawing comic
rabbits made.
Also, prepare to accept the fact that web-comic popularity is based mostly on writing and release regularity.
Great advice - and I do need to get out trying to cop out and draw manga style - just easy, I guess.
God, it's so awesome to get actual feedback and not "Oh, I didn't know you could draw" or "Hmm... it's nice".
Funny enough, coming back to the anatomy issues - I'm obviously not an artist by profession but I studied medicine (I don't practice - no sick note requests!), so I hang my head in utter and complete shame!
To reply to an earlier comment - I have tested the story on a few unwilling participants who gave relatively positive feedback. On that point I agree, the story is a large part of the appeal, but in the majority of cases, the skill of the art is what catches you initially (and hence I have some work to do!) On the whole, I don't want to dive in unpolished and unprepared or I'd be handing you all keenspot (or other) links right about now. Shot for the great advice though - and I'm with Apreche on the Penny Arcade comment!
Interesting - I'll source the McCloud books - the factors you raise sound like they are well worth consideration. I really did think that once I spent enough time refining the drawing and had a good story I was good to go - could you give me an example of what you mean?
I'm editing the main posting and re-posting smaller pictures, but I'm going to post slightly different one's - and one anatomy drawing. Sure, we learn about organs, but anatomy was a very hands-on one year course. I guess I am just disappointed because I thought I took more on board than I thought I did - still, it makes me more willing to examine what I'm getting wrong!
Oh yeah, how I could I forget this one? One of the Bibles of making comics -- Will Eisner's Comics and Sequential Art.