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Anyone heard anything about this?
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
Comments
Also, here is a quote from the review you just linked. It confirms my suspicion that the games were very similar.
I've never actually played Small World, but I just reviewed Mystery Express, and am just generally impressed with the work that Days of Wonder does, so right now I'm giving this the benefit of the doubt and saying it's awesome.
Does anyone actually own an iPad? If so, have you checked out this game? I want to talk to someone who has actually used it.
A. The race-trait mechanic leads to some absolutely broken choices (Like the dragon tile)
B. The game relied a little too much on luck. Chance isn't a huge part of the game, but when a player does get "lucky" it tends to be a huge payoff.
C. The people I played with were a little too die-hard and experienced (although they admitted to the flaws I just listed)
Still, if I had an iPad, I'd pick it one up for $5, especially if it actually had a "pass the controller" mode.
a) Yes, there are some strong combos of race/trait. However, usually it is balanced by the mechanic of having to spend victory points to get it. Then the player who gets the weaker combo that is closer will get your victory points. It's a pretty good equalizing mechanic because it punishes you for not knowing just how powerful, or weak, different combos are.
b) There is a small possibility of luck. For example, if at game start, you pick first, and the very first combo is an awesome one. Nobody has a chance to take it from you, and such. I think the fix for this is to simply have bidding for the initial races/traits.
c) Sounds like you were just a newb and that's why you got hosed. Welcome to quality games. They are hard.
a) I will agree with Socha, that the Dragon tile is pretty powerful, but there are other combinations that when used properly are highly effective.
b) Scott's right, however the other luck in the game is the person who has the pointiest ears. ^_~ Whoever has ears that are the most similar to elves, gets to go first. I'm not kidding.
I really enjoyed the game and plan on playing more. I would recommend playing with 3 or more people. With two, it wasn't as competitive.
Bivouacking Rats and Fortified Sorcerers, holy shit. Fuck those combos.
I'm told the game is quite different 3 player from 5 player (the maps change for 2, 3, 4, and 5 player games).