On a brighter note I finally beat Half Life. Owned it for years never bothered doing anything but play counter strike with it. Truly, this was a poor choice. Even after all this time the game ages very well. Now to continue the retro I will take on Paper Mario for the N64. Hopefully it will be less disappointing then the Wii paper mario , and not as broken as the game cube game.
What are you talking about? The GameCube paper mario is the best one times a million. In what way is it broken?
The game was good too excellent in all respects with the exception of the badge system. It was trivial to acquire badges to allow for load oats that made your characters basically invincible. You could get badge load outs to do things like make Mario or his assist partner an instant kill with one/two attacks or make one of them so evasive as to be impossible to hit by half way through the game. This, notably, just by running through the game and picking up badges when you find them, and buying badges from the shops. You just had to pay attention and go badge heavy on your level ups. The game didn't even punish you for going badge heavy. You could easily survive all the encounters with 10-15 hp with all the badge help. To have fun with the game I had to intentionally not use the obvious badge load outs that would break the game and purposelessly not pick badge level ups. That annoyed me. I don't like consciously handicapping myself.
Didn't the bonus damage for peril and damage status badges along with the instant partner swap badge sound a large warning sign to you? As soon as I noticed that I knew the badge system was trivially broken. The other combinations I found later weren't so hard to figure out either.
EDIT: Also, you liked the gamecube paper mario more then the super intendo Mario RPG? (I know Mario RPG wasn't a paper Mario. But I see the Paper Mario as the spiritual successor to Mario RPG and very much comparable.)
The game was good too excellent in all respects with the exception of the badge system. It was trivial to acquire badges to allow for load oats that made your characters basically invincible. You could get badge load outs to do things like make Mario or his assist partner an instant kill with one/two attacks or make one of them so evasive as to be impossible to hit by half way through the game. This, notably, just by running through the game and picking up badges when you find them, and buying badges from the shops. You just had to pay attention and go badge heavy on your level ups. The game didn't even punish you for going badge heavy. You could easily survive all the encounters with 10-15 hp with all the badge help. To have fun with the game I had to intentionally not use the obvious badge load outs that would break the game and purposelessly not pick badge level ups. That annoyed me. I don't like consciously handicapping myself.
Didn't the bonus damage for peril and damage status badges along with the instant partner swap badge sound a large warning sign to you? As soon as I noticed that I knew the badge system was trivially broken. The other combinations I found later weren't so hard to figure out either.
EDIT: Also, you liked the gamecube paper mario more then the super intendo Mario RPG? (I know Mario RPG wasn't a paper Mario. But I see the Paper Mario as the spiritual successor to Mario RPG and very much comparable.)
Wow, you put way too much thought into it man. In any RPG like that, the combat is basically just BS you have to get through in order to play the real game. I also got lots of badges, and was very powerful, but not that powerful that I was invincible. I spent most of my time avoiding combat as much as possible, and playing the rest of the game. If badges made combat faster and easier, that's only a good thing in my book.
I think that's what made that game so great. The world was so huge, and had so much to do, and so much variety, that it could keep my interest despite the fact that it was still an RPG with RPG combat.
Despite my love for Street Fighter IV I haven't touched the game in a month. I just get nothing from playing online. I need to be playing in person with someone to have any fun. But, none of my friends are even semi competent at the game. I've tried to adjust the handicap but that is viewed as so insulting the game is dropped right there. I was thinking of finding local groups that play the game but those would probably be pro training people. I am no where near that good and do not have the time or the will to get that level of play. I'm stuck in this no mans land where I can't enjoy the goodness of SF IV. Guess the hours spent with Seth will go too waste.
I totally get what you're saying. I definitely have fun playing online, but it's not nearly the same as playing with someone sitting next to you. I'm kinda in the same boat, too, where on a larger scale, I'm not good at SF at all, but I'm too good for all the people I can actually play in person with. Is there something specific about 2D fighters that makes online play less satisfying than, say, FPSes?
In any RPG like that, the combat is basically just BS you have to get through in order to play the real game.
I agree with you but yet I still want the combat to at least be semi challenging, and I don't know why.
Despite my love for Street Fighter IV I haven't touched the game in a month. I just get nothing from playing online...
I totally get what you're saying. I definitely have fun playing online, but it's not nearly the same as playing with someone sitting next to you. I'm kinda in the same boat, too, where on a larger scale, I'm not good at SF at all, but I'm too good for all the people I can actually play in person with. Is there something specific about 2D fighters that makes online play less satisfying than, say, FPSes?
I think due to the direct combat in a raw form of punching and kicking 2D fighters lend themselves to more smack talk. Also, the long life meter results in these drawn out battles that build up tension vs. say a shooter where its often 1-5 bullets and the opponents dead. A death in a shooter isn't anything dramatic you just re-spawn in a few seconds. A death in a fighting game often results in the loss of a controller to the next person in rotation. So you have this long fight with tension building up because somethings on the line. A room full of friends making side bets on who's going to win and you and your friend are talking trash while playing. This results in this testosterone filled atmosphere that greatly amplifies the fun of the experience.
No More Heroes Super Mario RPG (on Wii virtual console) Persona 4
Super Mario RPG is fantastic! Next to Earthbound, Chrono Trigger, and Final Fantasy VI as my favorite games, and RPG's, of all time, along with Zelda: ALttP.
Aside from a whole host of sports games. I have just finished Fable 2, brilliant game although I think it helped that I have forgotten all the hype that went with it. Also playing lots of Trials HD.
Mostly playing Metroid Prime Trilogy. I've almost beaten the first game, then I'll move onto the second. I might replay those two before going onto the third, which I've already beaten twice before.
Still playing Okami off-and-on, as well as Mario & Luigi: Bowser's Inside Story and Final Fantasy Tactics. I also recently finished playing Psychonauts and Klonoa, which were both absolutely fantastic.
Most of the games I'm wanting to play I either have to rent or haven't come out yet. I'm excited for HeartGold & SoulSilver, hopefully by the time they come out I'll be ready to play some Pokemon.
Sigh... To wash the taste of D&D Online out of my mouth, I've basically gone back to playing NS almost exclusively. Any time I feel frustrated with recent games, I need only go back and play NS to realize how revolutionary and amazing that game is.
I basically, at any time, have a list, in priority order, of (multiplayer) games I would like to play. It often goes something like this:
Tribes 2 Tigris & Euphrates Weapons Factory Quake 2 Lithium Deathmatch Burning Wheel Natural Selection Civ 4 Left 4 Dead Every other game
It's a list of "If playable, then play, else next" statements. I cycle down the list until I hit one I can actually play. NS is the only good old game that's still easily playable, and I don't need anyone else willing to go for it (since there are always people playing on the good servers) so I hit that default hook before getting to most other games. Why play something less good when NS still exists? ;^)
Comments
Didn't the bonus damage for peril and damage status badges along with the instant partner swap badge sound a large warning sign to you? As soon as I noticed that I knew the badge system was trivially broken. The other combinations I found later weren't so hard to figure out either.
EDIT: Also, you liked the gamecube paper mario more then the super intendo Mario RPG? (I know Mario RPG wasn't a paper Mario. But I see the Paper Mario as the spiritual successor to Mario RPG and very much comparable.)
Oh and I MAED A GAM3 W1TH Z0MB1ES!!!1 on Xbox Live Arcade. It's a great way to relieve stress after a long day :-p
I think that's what made that game so great. The world was so huge, and had so much to do, and so much variety, that it could keep my interest despite the fact that it was still an RPG with RPG combat.
Super Mario RPG (on Wii virtual console)
Persona 4
Currently playing:
Metal Gear Solid 4 (PS3)
Final Fantasy XII (PS2)
Star Ocean 2 (PSP)
Hotel Dusk: Room 215 (DS)
Muramasa: Demon Blade (Wii)
Started but not finished:
Suikoden (PS1)
Final Fantasy VII (PS1) (like the 20th replay)
Puzzle Quest (PS3)
Games I play regularly that don't really end:
Rock Band 2 (PS3)
Guitar Hero: Metallica (PS3)
Fat Princess (PS3)
I find it really hard to play any game for more than 2 hours at a time, so I'm constantly rotating between games as well as other activities.
But anyway:
Metroid Prime
Muramasa: The Demon Blade
Legend of Zelda: Twilight Princess
Pokemon Platinum
Super Smash Brothers Brawl
TF2
R6V2
Civ 4
Quake Live
What's in Valve's near future???
Metriod Prime
Okami
I play these ones that I have on my computer from time to time...
Super Mario 64
Super Mario Kart 64
Paper Mario
...Apparently I like Mario games...
Most of the games I'm wanting to play I either have to rent or haven't come out yet. I'm excited for HeartGold & SoulSilver, hopefully by the time they come out I'll be ready to play some Pokemon.
Gonna play Need for speed Underground 2 again.
I basically, at any time, have a list, in priority order, of (multiplayer) games I would like to play. It often goes something like this:
Tribes 2
Tigris & Euphrates
Weapons Factory
Quake 2 Lithium Deathmatch
Burning Wheel
Natural Selection
Civ 4
Left 4 Dead
Every other game
It's a list of "If playable, then play, else next" statements. I cycle down the list until I hit one I can actually play. NS is the only good old game that's still easily playable, and I don't need anyone else willing to go for it (since there are always people playing on the good servers) so I hit that default hook before getting to most other games. Why play something less good when NS still exists? ;^)
Update: And I've just run the LOVE tech demo under WINE. You can't do anything but I at least know the engine runs.