Thanks - More advice please!
Hey guys, posted here at some point in the past, and was kindly directed to Andrew Loomis books, which I have been working through. Just felt like posting one or two that I have done... feel free to pass honest comments, I love getting advice - I know there are some styling artists here.
Number 1Number 2Cheers!
Comments
@gomidog and Funfetus: Well, i try to do a rough sketch... when I go for more detail, I actually try and build a skeleton as realistically as possible. Think I should be focusing more on that? I struggle with getting the perspective right, and it feels like if you get it wrong the first time, your mind almost learns to "see" it wrong and I only seem to notice at the very end. Do you know what I mean?
Am having fun working through the books - I have actually shared with a few of my friends and they love them too
with this one by Moebius, which is heavily simplified, but sticks pretty closely to actual human proportions:
Both are a type of cartoon, and most cartoons will fall somewhere in between these extremes. I think the way to find your style is just to do a hell of a lot of drawing. But however you choose to draw, a solid understanding of fundamentals like anatomy and proportion are essential. I also build up a "skeleton", but it's a somewhat simplified skeleton -- you certainly don't need to be drawing every rib or anything! A block for the pelvis, and egg for the ribs, and a sphere for the cranium are good enough. Some people treat the torso as a large block, but I like to break it down into the ribcage, collarbones, and shoulder blades. Now, I don't ALWAYS draw a full skeleton -- when you've been doing this long enough, you can kind of visualize a lot of this stuff without having to work it all out. But with any tricky pose, or awkward angle, I still have to work out a full skeleton. Here's an example of the type of skeleton I usually use:
A REALLY great site for learning anatomy, and I've found it particularly useful for learning about the skeleton, is VisibleBody.com. You can really get in there and see how everything connects. I feel like I leveled up my anatomy skills after only spending a few hours there.
You also mention perspective -- I think perspective is very underrated by a lot of beginning artists, who tend to think it's only for drawing buildings and cars and whatnot. Drawing ANYTHING is all about perspective. It's all about being able to build a 3-dimensional shape on a 2-d surface. Everything else is just understanding what you're trying to build. Loomis' Creative Illustration has a great chapter on perspective which should teach you just about everything you need to know.
Glad you and your friends are enjoying the books.