As an avid listener to Geeknights I have heard the term game theory come up on many occasions, and yet when I look back and search the archive I am unable to find even one episode that talks about game theory in any kind of detail. As some may remember Rym and possibly Scott have been schooled to a certain degree on this elusive theory. Why have they denied us, the listeners, their thoughts on this most interesting of topics? If only to give us the very broadest idea of the theory itself or possibly a more in depth interpretation would be a morsel that could quell my hunger for the knowledge they dangle in front of me. Is it possible that an episode be dedicated to game theory, or am I wishing upon a star?
Comments
Scott has said several times that they won't do shows on information that you can so easily Google, and I'm not sure how much rainbow commentary they could do on the subject. I could be wrong, though, for all I know Game Theory is a goldmine of amusing anecdotes.
1. Rationality/reason is not a binary. What percentage of a person's decision is based in logic and how do you quantify it?
2. You must have a defined end goal. If a person's will is self-interest, then you might be able to say that an action which worked towards that end was of fair rationale. However, a person may be motivated to protect family, honor a god or spread some seed. Any action which achieved those ends at the expense of one's self-interest could still be considered rational, just under a different criterion.
Sometimes the most rational way to win a game is to stop using rationale. That's not to say that game theory cannot incorporate this. In fact, any properly setup simulation should account for random variables assuming that they are possible within the confines of the game.
What I'm trying to get at is that game theory's only purpose is to solve the game. But to solve a game you must first define the game, and I think this is the part where many people are lax. Solid science is needed in economics, behavioral psychology, Paula Abdul and other such things in order to clearly define who the players are, what the goals are, what moves are available, and how all of these things interact. You could have the most amazing simulation of a situation, but if a Captain Planet villain shows up, you gonna get fucked.
Apreche's article is especially interesting. I think it highlights that we tend to give humanity too much credit when it comes to thinking when in fact it seems like many people(myself for sure) rely on general states, emotions and results to guide our behaviors. I'm the guy blows up the bridge so that we're all doomed to die.
Now that I'm all grown up, I've come to appreciate a more mature perspective on society. Your fellow man is an idiot. Perhaps you are too, but at least you know that you'll always do what you desire to do. The only way to ensure your desires is to crush your citizens, see them driven before you, and to hear the lamentation of the women!
It'll get there with time and once we get a better handle on some of the other sciences like psychology(which is shite at the moment- sorry psychologists). I'm definitely not one of those people who's afraid of machines telling us what to do; I'd love for computers to handle the legal system. I think I'd even be OK with the carousel as long as I got to take part in that freaky lover buffet. (That's a Logan's Run reference for you kids.)