Imma Baking A Game! (That ain't supposed to be a typo)
After hearing the news of the ImmUnity game protype competition, I've decided to enter it with this game idea I've been percolating in my head for quite some time. It involves giant robots. The problem is that I don't know the first thing about 3d modeling, so I would appreciate some help.
The basic idea is that you're a robot in a large city, and you have to fight monsters. The interface is mouse driven and a bit like X-Com: you have a gauge that powers your boosters and your attacks: everything you do apart from walking consumes part of the gauge. When it runs out your robot can't do anything but move for a 5 second period while the gauge refills, but the gauge can also refill any time you don't attack of boost for 5-seconds.
The editor looks easy to learn and stuff, but I think I might need help with the modeling. Anybody here can do 3D modeling?
Comments
Try:
3dmd.net
renderosity.com
deviantart.com
get on Collab boards and tell artists about the contest. Once people understand that this has a chance of being a paid job (say, make an agreement for 1,000 if you win, sign a contract and all that.) they are very likely to lend their skills. These boards are fairly n00b friendly, and you should post there.
Also 3dtotal.com has some forums you can check out, and quite an active community.
I've found this to be true for game dev generally, but it's especially true for the Immunity contest, because the contest is not about a finished game. We're more interested in gameplay, controls, and core mechanics. If you win, the prize money and assistance are there to help you finish the parts of the game that are outside your area of expertise.