First, I'm giving massive propers to Matt for putting this in the Thing of the Day thread.
Anyway, Luke Crane just opened beta on his newest RPG, FreeMarket, and it looks friggin' incredible. I've skimmed the rulebook, and from what I can tell, it's essentially some of Crane's more refined "storytelling" mechanics applied to a posthuman setting based really heavily on some of that setting's better SciFi. Like in
Down and Out in the Magic Kingdom (by Cory Doctorow), the economy is reputation-based and the game takes place in a posthuman utopia. Bodies can be regrown, anything you want can be 3D printed, murder is legal (but will earn you frownie emotes), and all sorts of traits and body mods can be applied to your character to, say, allow him or her to climb walls or be able to trace people by scent. Conflicts revolve around all sorts of abstract social interaction, from meme bombs to competing clade interests.
Everyone here should register and download the sourcebook PDFs
here.
Comments
Oh man. I cannot wait to play this.
Anyway, I'm waiting impatiently for my copy to arrive. Hopefully it'll be here next week.
What I like about the game is that there's really only one mechanic, the challenge. The entire game is just challenges. The challenges are a little funky, but once you learn it you're all set. Just keep rocking that deck of cards over and over.
How did you run it if you are waiting for your copy to arrive? Did you make cards?
When I ran it for people who played RPGs a lot, they tended to focus too much on the statistics of the cards. The Superuser will always come out ahead if everybody always engages in group challenges, and it started to get the grognards frustrated. Newbs just played the game for what it was and had a great time. My best con player was a 14 year old girl who was there for a Catan tournament. She took to it like a fish to water.
As long as nobody counts cards...
All he really did on his notes was to combine the aspects from our memories and such in interesting ways. For example, in one of my memories I named a rival schnozzball player. In another memory I named a girl in my fan club. He decided the girl was my rival's daughter. A major part of the game was that I made a contract with a sporting goods printer to make teeth-related chotchkes for our MRCZ. In return, I had to get that girl to be a fan of her dad instead of me by getting one of the other players to flood/bleed her. Then after I totally knocked her dad's teeth out in the arena, she frownied me because we succeeded!
That was just part of one session.