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X-Com, the classic 90's turn-based strategy game pitting mankind against alien invaders, is set to make a comeback as a first-person shooter, courtesy of the 2K studios behind BioShock 2.
The game, which is actually called XCOM, is in development for the Xbox 360 and PC at 2K Australia and 2K Marin, and makes substantial changes to the original series, combining research and planning elements not with overhead, turn-based strategy sections, but with first-person shooter action.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
It's funny, for years, people kept repeating the same rumour, that 2K Boston and Ken Levine would be making a new X-Com game. Don't think anyone expected it to come from 2K's other BioShock studio. Actually, I don't know if anyone honestly expected this at all.
Comments
Never, ever confuse theme with game. While the playing experience itself is holistic (for most people, at least), the two must be analyzed independently. The theme means nothing if the game isn't worthwhile, unless you want a long-form minimally interactive movie. The theme of Xcom wasn't unique, and wasn't even that interesting: it had nothing to do with the value of the game as a whole. The novelty of the game is why Xcom is so well remembered. Every sequel pretended to be an Xcom game, but fucked up some important aspect of the underlying mechanics of the game.
I predict an ok-to-above-average FPS that has nothing to do with Xcom game-wise.
I remain ever pessimistic about this endeavor, but this may turn out to be a pretty good game. It might work as an fps, but I'm concerned by the AI of the companions seeing how you can seemingly only control your own character.