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Tonight on GeekNights, we have guests Luke Crane (creator of Burning Wheel, Mouse Guard, etc...) and Jared Sorenson (creator of Lacuna, Action Castle!, etc...) on the show to talk about role playing games with us. After a bit of noodling on the nature of roleplaying games at their cores, we consider turtling, roaches, games we're playing, the Adventure Burner, and more! We also touch on their new joint project Freemarket.
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GeekNights 20100727 - Luke and Jared on RPGs
Expanded Show Notes - Show Run Time: 01:29:51
Time | Notes
---------+----------------------------------------------------------
00:00:00 | Intro
00:00:36 | Beginning of interview
| - Introduction of Luke Crane
| - Discussion of how drunk Rym was when he first met Luke Crane
| - Introduction of Jared Sorensen
| - Note of games Jared and Luke have created
00:03:29 | Main Topic
| # What is a role-playing game?
| - Tangent on game shows that haven't been invented
| - Do people really care what is and isn't an RPG?
| - RPG Examples
| - Discussion of using house rules in existing games
| - Discussion of Legend of the Five Rings
00:07:51 | # What makes a GOOD RPG?
| - What are the things someone looks for in a good game?
| - Game needs Player Agency
| - Player has to be able to make meaningful choices and have effects on the world
| - - The ability to make irrational decisions as a player character
| - Player priorities are important as well
| - - What the player wants to do shoudl be factored in
| - Game needs not just mathematical conflict resolution but also takes player choices into account
| - Choosing not to choose should still have consequences
| - The game should have a philosophy and it can either coincide or conflict with the player's philosophy
| - Jared: There are no characters in an RPG, there are only players
| - Rym notes that many players may internalize the role-play and only burst out for certain parts
| - Turtle = Player that just sits there and does nothing
| - Roach = Player that is active until the spotlight is on them
| - Discussion of players that have huge backstories for their characters
| - Note that players can make decisions within the framework of a character they have built
| - Note that "what my character does" can be somewhat schizophrenic and disassociate the player from the game.
| - Discussion of playing characters that don't fit with the game mechanic (e.g. pacifists, Deckers)
| - When is it the GM's part to address that versus a broken game mechanic?
| - Some games require certain you be a certain character in order to play the game
| - Discussion of how Political games don't work in D&D
| - Many games don't tell you how they work up front
| - Many players won't admit they are playing a game that's bad or poorly constructed
| - Do computer/video game RPGs count as RPGs?
| - JRPGs fall prey to the Sunk Cost fallacy
| - Tangent into Jared met Roger Ebert, gave him a copy of octaNe and Against the Reich!
| - Tabletop RPGs allow for a greater degree of avatar embodiment
| - Tabletop RPG characters have memory and history, video game RPGs have levels and quest goals
| - How are characters in WoW not like tabletop RPG characters?
| - Jared: Because those characters don't have memories.
| - Luke: So do characters exist or not?
| - Jared: for an RPG the player's memory of the events and the character's memory are similar but disparate
| - Jared: The events that happen to the character are not the events that happen to the player
| - The character sheet is a record of the character's history that is filtered through the player
| - Discussion of translations of Luke and Jared's works for other countries
00:30:19 | # Games Luke and Jared have played recently
| - "Pandemic" & playing it like an RPG
| - D&D is not a theatrical experience, behavior like that has been emergent
| - Discussion of Inception and how Jared already did a game like that called Lacuna
| - Tangent into films
| - Luke won't ever do a Noir-themed RPG because people won't get into character
00:35:49 | # If role-playing is a natural emergent behavior, what is the purpose of a Role-Playing Game?
| - Answer: to reward that behavior
| - Discussion of emergent role-playing in games versus role-playing games
| - The quality of the mechanics of a boardgame are very different from an RPG
| - Discussion of the evolution of the mechanics of Freemarket
| - Discussion on how a game mechanic can ruin the role-play aspect
| - Discussion on how some board games can mathematically eliminate a player without ending the game
| - On hitting the point where there are no more meaningful decisions in games and mechanics to get around it
| - Tangent on memes and internet infiltration into games
00:50:01 | # What we like about RPGs, how to get someone into a new game and away from D&D
| - People at cons seem to be more open minded about it
| - Discussion on convincing your own gaming group
| - - Make it as low-commitment as possible
| - - Try to make it fun for everybody
| - Tangent on Jungle Speed
| - - Don't rock the boat too much
| - - People are bad at arguing
| - - People are bad at learning instructions
| - - People are bad at arguing
| - - People are bad at having an open mind about things
| - A lot of gaming groups are dysfunctional (mainly due to geographical limitations)
| - Discussion of Gaming Group Drama
| - Discussion of The Sword and the mechanics of it
| - Burning Wheel question - do the female dwarfs have beards?
| - Answer: You can't play a female dwarf because there is no lifepath for them.
| - Reason: Dwarfs in BW are conservative to the point of being fascists
01:06:21 | # What games should people out there be playing?
| - If you liked Inception, play Lacuna
| - Discussion on Lacuna
| - Kagematsu by Danielle Lewon - Feudal Japan theme RPG
| - Tangent on violent/disgusting movies
| - Mouse Guard RPG
| - Fiasco RPG - a game of small time capers gone bad
01:17:49 | # Pimp Your Games & Cons
| - Adventure Burner - Book 5 of the Burning Wheel core books
| - Discussion on Adventure Burner
| - Parsely Games will be sold in a bunch at GenCon
| - Freemarket will launch at GenCon
| - Discussion on Freemarket
| - Pimpage of the websites
01:28:55 | Outro
In fact, one of the things that I really like about the Beyond D&D; panel is that since it's structured and informed, there's no room for that sort of gaffe to crop up accidentally.
Anyway, on the whole I really enjoyed the show, and I'm pretty excited about FreeMarket. I only mentioned the usual low caliber of "What is an RPG" discussions to highlight the fact that I really liked a comment that came out of this one.
We only belabor the point in the panel because we have an hour to so belabor. The four of us have discussed D&D;'s problems to the point of exhaustion. ;^)
Just wanted to say that the Ebert quote Jared mentioned about the world starving for new images is actually from the German director Werner Herzog, of whom he is a big fan.
The quote itself is: "We are surrounded by worn-out images, and we deserve new ones. We comprehend that nuclear power is a real danger for mankind, that over-crowding of the planet is the greatest danger of all. We have understood that the destruction of the environment is another enormous danger. But I truly believe that the lack of adequate imagery is a danger of the same magnitude. It is as serious a defect as being without memory. What have we done to our images? What have we done to our embarrassed landscapes? I have said this before and will repeat it again as long as I am able to talk: if we do not develop adequate images we will die out like dinosaurs."
Rififi is great, but in that area i'm more partial to Melville's 'The Red Circle'.
also, Severed Ways > Valhalla Rising
As I've said, we have a solid hour of lecture on just this topic. ;^)
However, my beau recently purchased the original, so I'll be reacquainting myself with the game again. Perhaps, I'll check out the expansions at PAX.
D&D; tells you the specific way to handle the problem, before it ever tells you any real rules, if I remember correctly - It tells you "Hey, remember, if it's not covered in the books, it's perfectly fine to just make something up and use that. Discard any rule you want, if you want to, it's up to you."
What the game brings to you? What's next, You're going to be shitting on Burning wheel, when a game comes out that just plays itself for you? That's bringing more to you than burning wheel is(By bringing you literally everything), and as you said, you're not asking what you bring to the table as a player, just what the game brings to you - So what is there to stop that metaphorical masturbatory game from being the ideal RPG system, by your assessment?
Yes, fine, Assessing it that way is perfectly acceptable when you're doing things like, say, deciding what system to use for a particular game scenario that you want to run. But Taking the player out of it, then how can you actually assess the game? It's like saying "This spreadsheet here is better than that spreadsheet over there, because this spreadsheet here has different numbers on it. No, the numbers don't actually mean anything, nor do the ones on the other sheet, they're just different numbers."
If you take the players out of the equation, then you've got nothing but two datasets full of useless data. Because I'm creative and intelligent, and I don't need a game to molycoddle me through my roleplaying, if we run into a hitch on that front, I just solve it and move on. I don't go into a handwringing frenzy because "Ohhh noooo! There isn't a rule telling me exactly what to do for this one specific situation! What ever shall I dooooo?" I just quickly figure out what I'm trying to do, or My player is trying to do, and either make something up that's reasonable, or use whatever is closest to it, and move on. Burning wheel doesn't cover everything either, and if it did, your rulebooks would look like phonebooks, and there would be about seventy of them for AA to AB.
You're spruking a system that says "Hey, we can't predict everything, so you're encouraged to make shit up or discard the rules, if you need, have, or want to" because you're cracking a whinge about having to make shit up and discard the rules on occasion? Pull your head out of your ass. Cool, but that doesn't make you right, just long-winded.
If you can role play, and make an amazing story, without any rules or game, then that means you are an amazing story teller. If you're an amazing story teller, how about you write us some fantasy novels. I'm sure they'll be super popular.
The fact is that almost everybody can't write for shit. The people who can actually sit down and role play an amazing story out of nothing are uber rare, ultra talented, and most likely professional writers.
Everyone else needs a little help. Almost everybody understands rewards. This is why WoW, Farmville, and achievement work so well. You might not be able to understand how to tell a good story, but you can definitely understand how to score points.
What Burning Wheel and these other games do, is they have you write down some things about your character. What does your character want? What do they believe? What happened to them? Who are they? Once these things are written down, we can use the rules of the game to reward the player for role playing. We can influence the player into making decisions and acting in a certain way. Even if they are terrible at acting and/or writing, they understand winning and losing. Thus, they will act in the best interest of telling the kind of story the RPG is designed to tell.
A person might not normally be a horror writer. Then they play some Dread. Everyone understand Jenga. So what do they do? Early in the game they go all out. Oh shit, I freakin' grab the monster and kick its ass. Sure thing. That's way easy when the tower is solid. Then later in the game they start to act cautiously. Nobody wants to die. Then when all hope is lost, they sacrifice themselves for the good of everyone else. Token characters have to go down.
If you're an amazing role player who doesn't need this, then you don't need a role playing game at all. If you're not amazing, then you need some help. Neither of these people need D&D, in which all you do is kill things and get treasure.
I will also add that you can do the same thing with Burning wheel, turn it into a game of Kill things, get treasure, if you're doing it wrong - any game that's player driven like pen and paper RPGs are, every game of it you play is Made or broken by the players, not the system. You can have an equally good game of D&D; as you can Burning wheel, or GURPS, or Ars Magica, or All Flesh Must be Eaten, or Amber Diceless, or After the Bomb, Or champions, or dogs in the vineyard, or the everlasting, or any other system you care to name.
To turn it into a very simple analogy, It's like driving a car - The car has all the stuff a car needs for you to drive. If you drive all over the road, then crash it into a tree, that's not because it's a terrible car, it's because you drove shitty, and caused the car to crash into a tree.