How do you define RPGs in video games?
I know the podcast went into much depth about how to define an RPG at the gaming table but it only slightly touched it from the video game perspective. After giving it some thought, I don't think there is a true RPG in video game form. I think they all break down to the closest approximation to a real RPG but video games seem to fall woefully short of the mark. What are the thoughts of yous guys about this topic?
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So, the VRPG genre focuses on the traits of TTRPG's that would be easy to replicate: they have a storyline, they have leveling up and choice in attributes, they have RPG-like combat mechanics (I hit you! Now you hit me! Now he heals me! Oh, it's my turn to hit you?). Choice definitely isn't a distinguishing trait of a VRPG, though. You are forced to progress through a specific storyline just as much as Mario is forced to reach the flag at the end of the level. Sure, you could spend some time killing goblins/space zombies/innocent civilians, but Mario could also spend all of his time jumping up and down on a platform. You're both just as "forced" to reach the goal.
So, to put it simply, a VRPG is not a Storytelling game, it's a D&D clone with a very rigid, very unimaginative, not particularly talkative DM who can do math in his head ridiculously quickly. Something that "borrows from the genre" like San Andreas doesn't do so enough to be considered an RPG; it's more dominantly an action game. Really, I think the biggest qualification for a game that's a pure RPG is how combat/conflict is resolved. The more heavily the combat draws from stats, the more likely it is an actual RPG. San Andreas may not be an RPG because crappy stats won't impede you from beating the game as long as you're skillful; in Final Fantasy, it doesn't matter how "skilled" you are, your party won't be able to beat Gigantos if you're level 5 (Unless you're absurdly lucky).