Although one might not like deaths coming out of nowhere in IWBTG, I found them to be generally amusing. To me, the traps are especially entertaining when you start to catch on and see them coming; it's a great feeling to dodge one ahead of time, and it's also very funny when the game exploits the tricks you've been using to try to dodge the traps.
Most importantly, though, IWBTG was actually a tight and difficult platformer underneath all the surprise buttsecks it unleashed. Even if the surprise deaths are an unnecessary hindrance to you, the majority of the time you spend is still going to be attempting to finish sections where you know exactly what to do but fail to do it.
Oh but there are many minus worlds! I was plowing through Chapter 6 dark world yesterday and bandage girl started doing her "minus world freakout". Needless to say, some of those stages take 20+ tries and I was unable to get to her.
The only level so far that has greatly angered me is the first level of the Kid's warpzone. I spent about an hour straight on it at one point.
I played two minutes of that warp zone and immediately said "screw this". The dark world warp zones are another thing I have put on the back burner until I finish all of the stages.
The stage that has given me most trouble had to be the final stage of the first DLC pack for XBox (not sure what the Steam equivalent would be). I'm wondering if it's as hard as I made it out to be though, since I played it before even finishing the light world game, and have more than likely improved since then. I was probably playing way above my level, but somehow managed to beat it after what must have been an hour.
I am officially taking a Super Meat Boy vacation and moving on to other games. Finished all stages, both light and dark, including the Cotton Alley bandage girl stages. My hands need a break! Those later dark world stages were truly a bitch.
Oh but there are many minus worlds! I was plowing through Chapter 6 dark world yesterday and bandage girl started doing her "minus world freakout". Needless to say, some of those stages take 20+ tries and I was unable to get to her.
THAT'S what that is!?
I just get to Bandage Girl and go to minus world!?
Yep, for each set of 20 levels, there is a stage -1. From what I've read, it's completely random and there is nothing you can do to help trigger it, but when Bandage Girl starts rotating really fast and making crazy beeps and boops, all you've got to do is get to her. It will count as beating the stage, and also unlock the stage -1, which plays like a warp zone.
Heh, I think that was actually the one stage that gave me the least amount of trouble. I spent way more time on the one where you have to go around and under the platform to the other side, get the key, then work your way back.
Also still can't beat Level 5 of The End. I've beaten every level before that, also every Dark Level except for The End, most of them with A+. Only exceptions are the minus worlds and the retro level (1977). Dunno if I got all the Warp Zones though. I got The Forest on 100% though.
That's like, a surefire way to make yourself lose interest.
I hyperfocus. I once beat a time attack stage in F-Zero GX on the hardest difficulty setting by repeating the stage over and over for - quite literally - 2.5 hours straight. I don't lose interest when the game is taunting me. :P
That's like, a surefire way to make yourself lose interest.
I hyperfocus. I once beat a time attack stage in F-Zero GX on the hardest difficulty setting by repeating the stage over and over for - quite literally - 2.5 hours straight. I don't lose interest when the game is taunting me. :P
I can be kinda like this on various games. It's one reason why I try not to play too many games.
Heh. I beat Contra 4 on the Hard difficulty in much the same way, and it probably took me 100+ hours. However, I will note that most of that time was bus rides to and from university.
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Most importantly, though, IWBTG was actually a tight and difficult platformer underneath all the surprise buttsecks it unleashed. Even if the surprise deaths are an unnecessary hindrance to you, the majority of the time you spend is still going to be attempting to finish sections where you know exactly what to do but fail to do it.
The stage that has given me most trouble had to be the final stage of the first DLC pack for XBox (not sure what the Steam equivalent would be). I'm wondering if it's as hard as I made it out to be though, since I played it before even finishing the light world game, and have more than likely improved since then. I was probably playing way above my level, but somehow managed to beat it after what must have been an hour.
I just get to Bandage Girl and go to minus world!?
My working plan is to 100% a stage before moving on to the next. We'll see how long I keep that going.