Rifts! Mega Damage! DeeBees! Glitter Boys! Splugorths! Percentage Based Skills! RAAR!
The mechanics are a terrible, fucked up, flipper baby love child of D&D 2e and GURPS and Palladium, the creators, seem to take some kind of sick satisfaction in never updating them. Even worse, their entire business model seems to revolve around book after book of ever more powerful OCCs (occupational character classes) and RCCs (racial character classes) in crazier and crazier settings. Character creation takes about a billion years and a level 1 PC can be either worthless or LUDICROUSLY powerful (Mega Damage bitches!).
The setting is essentially a mashup of genres, settings and themes; Magic hating Future Nazis fight Wizards with Giant Robots and Dragons in Chicago, Germany uses Battle Mechs to fight an evil empire of fairytale beasts in the Black Forest, Manitoba is infested with other-dimensional bug monsters which are kept in check by hard-ass remnants of the RCMP, Atlantis has returned and is Las Vegas for Demons and Elder Gods, Australia is Mad Max world, etc. This is all justified by "Rifts" opening up all over the world leading to different dimensions, time periods and planets. Basically, it is all an excuse for the players to play as anything and go anywhere or anywhen.
The world books are full of villains and settings that are designed from the bottom up to the mixed and matched as needed, usually with pretty snazzy art (and some utterly fucking terrible art because, you know, RPGs). Also, as Palladium basically takes the Eternal Moment approach to world building (a term I'm pretty sure I just made up) the world never moves forwards and every subsequent release basically just broadened the setting.
It is terrible and crazy and awesome and fun and I was wondering if there is any love for it on the FRC.
Comments
I dig the setting, but I'd probably just adapt it for Burning Wheel.
But yeah, people really need to get away from this idea that you can play every role playing setting and scenario with the same rules. The rules shape the game more than anything else, so you need to pick rules that have the same shape as the game you want to play. The shape of the Burning Wheel Rules does not match the kind of game you want with Rifts.
Also, that system sounds notoriously like they're trying to emulate the feel of Doctor Who, plus fanboyism.
As a result, you end up with a situation where either:
1. Players just create the characters on the show or carbon copies
2. You are relegated to some kind of side story that doesn't impact the world
3. It diverges from the plot and just becomes something else
That's been my experience anyways (playing Firefly and Lord of the Rings). Maybe we were just doing it wrong.