Chaosium, 6E. I'd like to run something on GUMSHOE with them; maybe next campaign.
If by GUMSHOE you refer to the Trail of Cthulhu, I've heard good things about it. Played even a very bare bones version in one shot once. Don't know too much about it, but I at least like the Pillars of Sanity idea.
So, I just snagged the reprinted Gygax Memorial AD&D Dungeon Master's Guide. These things are pretty high quality. Nice paper, nice covers, sewn-in bookmarks, and generally high quality production. I think best of all is, except for updating the copyright information on the title page to include WotC and Hasbro, they didn't change anything. There's no forward or afterword by Monte Cooke or Dave Merels or any of the other current DnD guys. Just literally all the words Dave and Gary put on paper 32 years ago, nothing more or less. It's even still got all the awesome old-style DnD artwork.
EDIT: "As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of an honorable death."
A couple of the DMs from my FLGS talk about DMing and DnD and specifically First Ed for over an hour. It's some pretty awesome stuff (and they name-check me, so ego +1 on that).
If anyone has comments or suggestions on Murder Mystery games to acquire, I'm interested. I'm running one this month. I figure my bajillion hours of GMing experience will help, but I'm somewhat looking for a good "kit" that doesn't require too much prep on the players part and I can scale to the number of people that show up (anywhere from 10 to 25 possibly).
My Pathfinder campaign is at 13th level and there are SOOO many crazy monsters I never have busted out before to chuck at them. It's definitely bringing back some childhood RPG "oooh" and "aaahhh" about what sort of minor godlings and horrible behemoths I can throw in.
I'm in mourning. I recently moved and left behind a great, solid RPG group. Trying to find a new one is going to be tough enough let alone one to match it.
A few weeks ago Rym was wondering if there are any good cyberpunk RPGs. I just saw this this morning:
Always/Never/Now is live and free as of today.
Based in part on John Harper's Lady Blackbird, A/N/N is 100+ pages of cyberpunk action/adventure for the incredible, regrettable price of FREE.
This is the project I Kickstarted some time ago, based on characters and adventures from 17 years of play. The whole thing grew beyond my expectations and launched a year-long playtesting process that taught me a lot. Today, the project is free for you to download. I hope you find stuff to like in it.
I'm curious to hear your opinion on ANN, pence. My scifi needs are mostly covered by FreeMarket, Paranoia, and (TBD) Shock/Human Contact, but none of those are cyberpunk. Shadowrun doesn't do anything for me—interesting setting, terrible mechanics.
Unless I can hack together a system for a super-hero game I'll be starting a Mouse Guard campaign next week. Not too fond of the session structure, GM/player turns mechanic, but otherwise I love it.
Unless I can hack together a system for a super-hero game I'll be starting a Mouse Guard campaign next week. Not too fond of the session structure, GM/player turns mechanic, but otherwise I love it.
The Players' Turn is what makes Traits work. I'm familiar with the game, but I'm curious how my players deal with it—this is unlike most of the games they've played. We ran through an argument conflict, and it was awesome watching them get into it.
Comments
EDIT: "As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of an honorable death."
POOP.
Unfortunately, I don't see Prime happening for me this year.
I'm going to look at A/N/N, because it's fucking free. Can't argue with that price.
I'm curious to hear your opinion on ANN, pence. My scifi needs are mostly covered by FreeMarket, Paranoia, and (TBD) Shock/Human Contact, but none of those are cyberpunk. Shadowrun doesn't do anything for me—interesting setting, terrible mechanics.