Emergent Gameplay: What is it and how can we see more?
So, I'd like to get a little discussion here for some of the more game design/theory people about emergent gameplay. What is everyone's definition of this idea and what are some key design elements to help foster it's use in more games? I've always found emergent gameplay to be one of the best selling points of a game and really provides a sense of character and depth to games such as Dwarf Fortress. I'm curious to see what people think.