It was replaced on the other days by a scrolling shooter. I'm certainly underselling it a bit, but having played a lot of bullet-hell style games, it felt way too easy. I don't even remember the name of it.
I really liked the one they had where there were two attack buttons. One of them made you movee slowly, so you could dodge bullet hell more easily, but it only shot straight ahead. The other one shot in a wide spread pattern, but you moved very quickly. That is good for getting out of the way of a directed attack, but killed you if you pressed it while there was a rain of bullets. I was able to beat it only dying once or twice per level.
Touhou has a similar mechanic. Holding shift makes you move slower and concentrates your fire to be more damaging.
It was replaced on the other days by a scrolling shooter. I'm certainly underselling it a bit, but having played a lot of bullet-hell style games, it felt way too easy. I don't even remember the name of it.
I really liked the one they had where there were two attack buttons. One of them made you movee slowly, so you could dodge bullet hell more easily, but it only shot straight ahead. The other one shot in a wide spread pattern, but you moved very quickly. That is good for getting out of the way of a directed attack, but killed you if you pressed it while there was a rain of bullets. I was able to beat it only dying once or twice per level.
Touhou has a similar mechanic. Holding shift makes you move slower and concentrates your fire to be more damaging.
MOST shmups have that mechanic, except that speed/spreadshot is done by rapidly tapping the fire button and slow/focus fire is done by holding it.
It was replaced on the other days by a scrolling shooter. I'm certainly underselling it a bit, but having played a lot of bullet-hell style games, it felt way too easy. I don't even remember the name of it.
I really liked the one they had where there were two attack buttons. One of them made you movee slowly, so you could dodge bullet hell more easily, but it only shot straight ahead. The other one shot in a wide spread pattern, but you moved very quickly. That is good for getting out of the way of a directed attack, but killed you if you pressed it while there was a rain of bullets. I was able to beat it only dying once or twice per level.
Touhou has a similar mechanic. Holding shift makes you move slower and concentrates your fire to be more damaging.
MOST shmups have that mechanic, except that speed/spreadshot is done by rapidly tapping the fire button and slow/focus fire is done by holding it.
I hate any shmup that requires any Nintendo fingering, since you'll end up doing it the whole game. It's best when you can hold a button and concentrate on the stick.
If I made a shmup, firing would be automatic. It would be stick only. You would only press buttons for things like changing weapons or using one-time weapons like bombs. Or maybe changing a mode, if it was one with a gimmick like Ikaruga.
The iPad Cave bullet hell ports all have automatic firing, actually, which makes a ton of sense given the control limitations. Actually, you can opt to have it automatic all sorts of crap, like special attack usage and whatnot, so you can focus on movement.
If I made a shmup, firing would be automatic. It would be stick only. You would only press buttons for things like changing weapons or using one-time weapons like bombs.
Beat Hazard with an Xbox 360 controller is exactly this. If you're pointing the right stick in a direction, you're shooting in that direction.
Someday...someday I will pay a visit to MAGfest. The only thing holding me back is the familiar affliction that many college kids suffer from: lack of disposable cash.
Someday...someday I will pay a visit to MAGfest. The only thing holding me back is the familiar affliction that many college kids suffer from: lack of disposable cash.
This is why you play the game, get in under a group rate ($30 instead of $40) only eat food from the grocery store ($30 for 5 days) and share a room with people ($160 including tax), the rest of my funds went to music and DVDs ($150). If you are clever enough you can even shave more off of that.
It is one of those games that once you run it a few times it is simple to remember, the hardest part (for me) is to keep track of where the player is on the map since they often walk in circles.
My friend does a webcomic about conventions called Conventional Wisdom, where he makes comic about the con itself. Well, the MAGfest comics are up! I'm actually in a couple too!
This was a good episode I am in the process of writing a LONG suggestion letter to MAG about ideas for future shows and the waiver BS is on the top as well as badge mailing.
Do you guys remember the name of the artist who you had mentioned in the show? I was trying to see if I could find him on the MAG Fest website but alas I could not.
Do you guys remember the name of the artist who you had mentioned in the show? I was trying to see if I could find him on the MAG Fest website but alas I could not.
Do you guys remember the name of the artist who you had mentioned in the show? I was trying to see if I could find him on the MAG Fest website but alas I could not.
Comments
If I made a shmup, firing would be automatic. It would be stick only. You would only press buttons for things like changing weapons or using one-time weapons like bombs. Or maybe changing a mode, if it was one with a gimmick like Ikaruga.
Edit: Let the vlog coverage begin...
Also Nerf War of MAGfest X